《命令与征服™:重制版》

《命令与征服™:重制版》

CFE Patch
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更新于:2020 年 6 月 23 日 上午 10:01

0.76-B
- Tweak INI reconciliation code

更新于:2020 年 6 月 22 日 下午 3:54

0.76-A Change log
- Enemies will no longer be spawned by a building if destroyed by a commando (toggle in the ini)

更新于:2020 年 6 月 22 日 上午 11:58

0.75-A Changelog
- Updated to latest EA patch code
- Removed custom repair pad queue (may tweak later, rally points are still present)
- Made it much harder for harvesters to get stuck

更新于:2020 年 6 月 16 日 下午 5:57

0.74-A Changelog
- Fix for harvesters not returning to base if all refineries are busy
- Fix for harvesters not starting to harvest tiberium upon exiting factory/airstrip
- Commandos will now shoot when on guard, or attack moving
- Significant improvement to attack move behavior (Thanks Butch for flagging it and assisting in fixing)
- Pathfinding robustness improvements

更新于:2020 年 6 月 16 日 上午 4:39

0.73-B Changelog
- Units can also now *not* attack move (bugfix)

更新于:2020 年 6 月 16 日 上午 3:00

0.73 - A Change Log
- Added attack move

更新于:2020 年 6 月 15 日 下午 2:50

0.72-A Changelog
-Fix stuck harvesters
-Walls now cost for each segment placed (Toggle in the ini file) Thanks FluffyQuack!

更新于:2020 年 6 月 14 日 上午 7:41

Change Log 0.71-A
- Added single build mode to walls (Ctrl)
- Fixed diagonal building placement distances
- Rally cleanup. Harvesters also no longer rally
- INI Configuration improvements. Missing settings in your local config will now be populated when the game starts.

更新于:2020 年 6 月 13 日 下午 4:31

- Orcas/Attack Helis will no longer fly to a target to attack if they have no ammo
- Harvesters will no longer attempt to unload at refineries they can't ever reach.

更新于:2020 年 6 月 13 日 上午 5:47

Change the cover image