《命令与征服™:重制版》

《命令与征服™:重制版》

CFE Patch
Milkey-Wilkey 2020 年 6 月 12 日 上午 3:36
Don't spawn infantry if building is destroyed by commando
title says it all
< >
正在显示第 1 - 12 条,共 12 条留言
Mr. Thompson 2020 年 6 月 12 日 上午 5:27 
Yes, would be nice. In vanilla version the Commando's cooldown after C4 usage gives spawned units the chance to hit the commando. As TD doesn't have medics, that can be quite annoying. :/
Mikeagan 2020 年 6 月 12 日 下午 1:46 
I also would like this, all other C&C games including red alert 1 make it so that no units spawn when a commando is used. This would bring TD in line with the others in this regard.
chrcoluk 2020 年 6 月 12 日 下午 2:31 
support this idea also.
Lambda 2020 年 6 月 12 日 下午 2:36 
+1
WakizashiM 2020 年 6 月 12 日 下午 4:32 
I support this!
Jack Bauer 2020 年 6 月 13 日 上午 4:36 
+1
Ronrussel 2020 年 6 月 13 日 上午 10:54 
Alternativly, if it's easier. Giving the commando a dmg immunity or significantly more HP/armor for a small time span could achieve probably the same. If the damage the commando takes is so small that the player doesn't notice it, everything would work out fine too.
Custom 2020 年 6 月 13 日 上午 11:33 
+1
Milkey-Wilkey 2020 年 6 月 13 日 上午 11:33 
I think from the code standpoint it's easier to just remove infantry. should be possible with one "if" statement
ΗΞΧATαηταlνs 2020 年 6 月 13 日 下午 12:10 
+1
ghostnote14 2020 年 6 月 13 日 下午 12:26 
Browsing the source code, it looks like it should be as simple as setting the flag IsSurvivorless alongside where it sets the flag IsGoingToBlow in Infantry.cpp.
A__Gun 2020 年 6 月 13 日 下午 12:50 
Or on the survivor creating code add a "&& !isgoingtoblow".

A totally different option would be to extend the countdown on the C4, giving the player the chance to move out of range of any survivors. It's not in keeping with the other games and has some extra considerations, but some may consider it more balanced (I'd put an ASCII shrug here if I could be bothered to Google it)
最后由 A__Gun 编辑于; 2020 年 6 月 13 日 下午 12:57
< >
正在显示第 1 - 12 条,共 12 条留言
每页显示数: 1530 50