Rivals of Aether

Rivals of Aether

[OLD] Ryu Hayabusa
VVizard  [vývojář] 8. čvn. 2020 v 14.11
Balancing Discussion
Is Hayabusa too Strong? Too Weak? A little janky or weird? Please feel free to share your thoughts or ideas of him down bellow
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Zobrazuje se 17 z 7 komentářů
So, some things about Izuna Drop. Ryu is active *extremely* fast- now this is really cool, but i feel like its immediate. If he were only actionable a *couple of frames* later, you could still combo directly out of it, but it wouldnt be as absurd.
VVizard  [vývojář] 18. čvn. 2020 v 12.03 
Leo Luster! původně napsal:
So, some things about Izuna Drop. Ryu is active *extremely* fast- now this is really cool, but i feel like its immediate. If he were only actionable a *couple of frames* later, you could still combo directly out of it, but it wouldnt be as absurd.

Yes, I actually was meant to fix that a some time ago, but I totally forgot, but look forward to this change in his next (very soon) update!
v1.51

Despite how much i like the wacky instant act out of upb 1.5 had, the jump back is making me think more about how i should be placing myself during upb, which is probably for the best, lol. really happy about the jab fix, can't wait to play more :0
VVizard  [vývojář] 18. čvn. 2020 v 18.20 
Yeah, when testing the new Up B that was also throwing me up for a loop, but this change was for the better, since you can still combo out of it, but not as easily. And yeah, I need to fox this Jan problem for my other characters as well lol
also, just a small suggestion- maybe not play the jingle *every* time he dies? I think it would fit better with the taunt.
VVizard  [vývojář] 18. čvn. 2020 v 20.13 
I have it more as a joke, since in Ninja Gaiden, you hear that constantly, since the game is so difficulty, but I could probably have an option at the start to turn it off
He's damn near perfect now.
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Zobrazuje se 17 z 7 komentářů
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