安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






@Pestilence Obliterator Yes, I nerfed Dash Attack in the latest update, As for the empowered Izuna Drop, it only affects the initial damage and activation of the move (aside from the huge vertical boost). And the Izuna Drop was killing way earlier before, which is why I nerfed a bit, since you can combo into it rather easily, so now the Izuna Drop can be used as both a Combo Finisher or Extender. Also, this "bug" happened to me a couple of times, I'll see if a find a fix for it, but since it isn't that common or disruptive, I didn't gave it much attention before
But thank you both, and I'm glad to know you enjoyed the character so much!
I've only been playing Ryu the past couple days and the only things I can note is how is dash attack felt a little bit too good, then again the past 2 days it hasn't felt as good, maybe you already nerfed it. Besides dash attack being a little too good, I think the empowered Izuna drop should do more knockback. I've landed it multiple times on enemies above 90% and it didn't kill.
Thank you for making this character, it's my new main!
I wanted to ask though; Does Hayabusa have wallclinging? You know, that one weird gimmick that Maypul of RoA has where she can stick into the wall instead of walljumping immediately.
While giving Hayabusa wallclinging wouldn't affect him much, it'd be more accurate to the NES Ninja Gaiden for his wallclimb ability.
HE'S FINALLY HERE!!!