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Thx!
But seriously, that's most likely an error on the stock generation. It helps if you can isolate the involved mods and send me the error log.
System.NullReferenceException: Object reference not set to an instance of an object
at Verse.AI.Toils_Recipe+<>c__DisplayClass1_0.<MakeUnfinishedThingIfNeeded>b__0 () [0x000a6] in <d72310b4d8f64d25aee502792b58549f>:0
at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x001df] in <d72310b4d8f64d25aee502792b58549f>:0
Verse.Log:Verse.Log.Error_Patch3(String, Boolean)
Verse.AI.JobUtility:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch2(Pawn, String, Exception, JobDriver)
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:Notify_PatherArrived()
Verse.AI.Pawn_PathFollower:PatherArrived()
Verse.AI.Pawn_PathFollower:Verse.AI.Pawn_PathFollower.StartPath_Patch2(Pawn_PathFollower, LocalTargetInfo, PathEndMode)
Verse.AI.<>c__DisplayClass1_0:<GotoThing>b__0()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:JumpToToil(Toil)
Verse.AI.<>c__DisplayClass1_0:<JumpIf>b__0()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:Notify_PatherArrived()
Verse.AI.Pawn_PathFollower:PatherArrived()
Verse.AI.Pawn_PathFollower:TryEnterNextPathCell()
Verse.AI.Pawn_PathFollower:Verse.AI.Pawn_PathFollower.PatherTick_Patch0(Pawn_PathFollower)
Verse.Pawn:Verse.Pawn.Tick_Patch1(Pawn)
DTimeControl.TCTickList:TickThing(Thing)
DTimeControl.TCTickList:DoTick(Double, Boolean)
DTimeControl.TimeControlBase:TickManagerTick(TickManager, Boolean)
DTimeControl.Core_Patches.Patch_DoSingleTick_Prefix:Prefix(TickManager)
Verse.TickManager:Verse.TickManager.DoSingleTick_Patch5(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:Verse.Game.UpdatePlay_Patch2(Game)
Verse.Root_Play:Verse.Root_Play.Update_Patch1(Root_Play)
I think this is causing my issue with my study bills.
EDIT: Just reporting back again, I just tried to load up the mod with over 350 other mods and all is well, just seems to be something with the linux build that didn't like it. Thanks for another great mod man!
[HumanResources] No relevant skills could be calculated for BrainWiring. It won't be known by anyone.
[HumanResources] No relevant skills could be calculated for ResearchProject_RotRStoneRoad. It won't be known by anyone.
[HumanResources] No relevant skills could be calculated for ResearchProject_RotRAsphaltRoad. It won't be known by anyone.
[HumanResources] No relevant skills could be calculated for ResearchProject_RotRGlitterRoad. It won't be known by anyone.
I am not sure where BrainWiring is coming from. Probably Urban Carbon?
Roads of the Rim for the last 3 errors, does it need a patch?