安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
- Manaan system should be called Pyrshak system with an ocean planet "Manaan" in the system
https://starwars.fandom.com/wiki/Pyrshak_system
- Ziost should probably be a tomb world or atleast a tundra following its destruction by the sith emperor in the old republic
https://starwars.fandom.com/wiki/Invasion_of_Ziost
- Dromund Kaas needs some kind of Storm modifier because of the ritual held by the Emperor
- Malachor V should also probably be a tomb world, I dont think it regenerated enough from the mandalorian wars to be a arid world now
- In Zakuuls and Quesh system is no colonizable planet
Apologies for the text dump and if I am contradicting anything with the mod, as I don't have very much playtime or experience
Can't wait to see how far this mod goes!
Fallen Empires; Sith pureblood (Materialist), the celestials(Spiritualist) (the ones), the rakata (genocidal) just use the one default portrait it actually fits, Kwa (blue xenophile fallen species) Silentium (machine fallen empire a sort of starfish)
I created 26 customs empires (portraits made by somes greats mods) :
1. Galactic Republic (Coruscant / Human)
2. Royal House of Alderaan (Alderaan / Human + sub species Gungan)
3. Royal House of Naboo (Naboo / Human)
4. Royal House of Serenno (Serenno / Human)
5. Corellian Corporation (Corellia / Human)
6. Trade Federation (Neimodia / Neimodian)
7. Hutt Space (Nal Hutta / Hutt)
8. Mandalorian Space (Mandalore / Human)
9. Kingdom of Kashyyyk (Kashyyyk / Wookie)
10. Techno Union (Skako Minor / Skakoan)
11. Royal House of Onderon (Onderon / Human)
12. Twi'lek Clan Council (Ryloth / Twi'lek)
13. InterGalactic Banking Clan (Muunilinst / Muun)
14. Pantoran Assembly (Pantora / Pantoran)
15. Arkanian Dominion (Arkania / Arkanian)
16. Togruta Space (Shili / Togruta)
17. Kingdom of Mon Calamari (Dac / Mon Calamari + sub species Quarren)
18. Rodian Protectorate (Rodia / Rodian)
19. Weequay Pirates (Florrum / Weequay)
20. Bothan Space (Bothan / Bothan)
21. Iridonian Council (Iridonia / Zabrak)
22. Tribal Era of Dathomir (Dathomir / Zabrak)
23. Great Protectorate of Malastar (Malastar / Dug + sub species Gran)
24. Durosian Corporation (Duro / Duro)
25. Kingdom of Kessel (Kessel / Human + sub species Wookie)
26. Pyke Syndicate (Oba Diah / Pyke)
+
Bonus customs empires :
27. Jedi Order (Tython / Jedi)
28. Sith Empire (Malachor / Sith)
29. First Order (Starkiller base / Human)
I have a .text folder extract of the game of this custom empire if you want.
I my games, I made the choice of multiple countries and species vs. 2x or 3x big countries (Republic vs. Confederation / Empire vs. Rebels). For example, when I played the Republic, I'm going to be the protector of a lot of other countries. If the Republic made the Empire, a integrate the countries ahah. Or other example : as the Seronno or Trade Federation, I can create the C.I.S, etc. infinite is only the imagination. :)
It doesn't make sense to reinvent the wheel when there are already great mods out there that could collaborate and benefit the Stellaris SW community :)