Stellaris

Stellaris

Star Wars: The Galaxy [2.7]
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chriskar  [vývojář] 29. kvě. 2020 v 19.28
Bug Reports & Issues
Place for Bug Reports & Issues
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Zobrazuje se 115 z 15 komentářů
with syncretic evolution origin, the not starting species randomly change
chriskar  [vývojář] 31. kvě. 2020 v 4.40 
Yea thats a known issue. But I realy dont know how to fix this. sry!
I start on a barren world, dead world or a gas giant every single time. My race and name also randomly change. Any ideas?
chriskar  [vývojář] 31. kvě. 2020 v 15.16 
@Kharmod do you have any other mod installed that changes something with the galaxy generation?
your mod disables turbolasers from stings starwars weapons mod or the other way around
chriskar  [vývojář] 2. čvn. 2020 v 3.43 
dempseymoh původně napsal:
your mod disables turbolasers from stings starwars weapons mod or the other way around
Hm that sounds wierd, will have a look at it
Naposledy upravil chriskar; 2. čvn. 2020 v 3.44
chriskar  [vývojář] 2. čvn. 2020 v 4.08 
dempseymoh původně napsal:
your mod disables turbolasers from stings starwars weapons mod or the other way around
So I just tested it and for me it works. So its one of the following three:
- you have not installed all dependencies of stings mod
- you have stings mods in the wrong load order
- I changed something in the developement of the next version of my mod, but I dont really know what it could be. I haven't changed something, just added stuff
it is saying that there isnt a descriptor file
chriskar  [vývojář] 2. čvn. 2020 v 9.26 
captainclumsy původně napsal:
it is saying that there isnt a descriptor file
did you download the mod while you were in the launcher? If yes than redownload it while the launcher is closed
Only Alderaan and TOR seem to be showing up in the menu for some reason.

Also, until you find someone to create custom portraits you could use some of the already existing portrait mods (such as AK's) by editing the relevant code and list them as dependencies. I tested it on TOR and simple change to the class and portrait lines in swg_old_republic.txt to the modded ones works flawlessly.
Naposledy upravil Biggus Dickus; 2. čvn. 2020 v 16.11
chriskar  [vývojář] 2. čvn. 2020 v 16.12 
Hmm that sound wierd. For me all are showing up. Do you have any other mod installed? For the portraits mods that a good idea for the moment! I will have a look.
Did some testing and it looks like Relytor's Empire Governance was the culprit. Disabling that seems to fix it.

These are the species mods I'm currently using to save you some time looking around. Some of them add the same species, but together the cover most of the important ones in the galaxy. They are also "outdated" in the launcher but seem to work without any problems.

Star Wars Species Pack (1.8.2 Re-update) https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1156026178

AK's Star Wars Animated Species Pack https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1776001561

Star Wars: Starting Systems and Portrait Collection Pack v.2.7.1 https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1708335879
Naposledy upravil Biggus Dickus; 2. čvn. 2020 v 16.41
chriskar  [vývojář] 3. čvn. 2020 v 3.14 
Thank you!
empire are randomly being "Destroyed" at game loadup. They just auto lose despite having a planet and base and ships
I've been trying to make some custom empires so I can really get the star wars experience, but the mod doesn't seem to like custom force spawned empires. Only the Kingdom of Naboo is actually spawning where it is meant to, and when I add more empires, I can only add one more force spawned custom empire in a random location before random empires start happening. Is there a fix for this? Thanks
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