Stellaris

Stellaris

Wild Space [2.8]
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PrettyAverage  [开发者] 2020 年 6 月 8 日 下午 2:15
Bug Reports
Please report any bugs here.
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正在显示第 1 - 15 条,共 52 条留言
Spartacus 2020 年 6 月 9 日 上午 11:35 
Some systems are spawning up, showing a Class B star when moused over, but are not able to be moved directly into, explored or otherwise interacted with. Ships seem to be able to travel through them, but if you click on the system when a ship is in there, the screen goes black, with only the UI showing. When I tried returning to the galaxy map, the screen stayed black, showing a couple of claimed systems, but would not let me interact with anything.
PrettyAverage  [开发者] 2020 年 6 月 9 日 下午 2:59 
Thanks. Bug is caused by an error that's only present as some of the Real Space effects I thought i'd made dependent on that mod being enabled were in fact leaking through. Turns out i tested too much with it enabled and not enough without.

Sorry if it caused a significant game play issue; don't want to waste anyone's time! I've loaded dozens of galaxies now and, even on larger than vanilla sizes, only been able to find a small handful of glitched systems. So if you're seeing more than a handful of them i think you've been a bit unlucky.

Will be fixed in the next update. For the moment, playing with Real Space will fix the issue (though i'm 99% sure it won't fix an ongoing game).
PrettyAverage  [开发者] 2020 年 6 月 10 日 下午 3:06 
Fixed
MorganOrgan 2020 年 6 月 23 日 上午 8:02 
Archeological sites can be spawned inside wild space, rendering them impossible to complete since they need to be in owned system to progress.

Easy fix would be to not spawn any kind of planets (broken worlds included) or moons since game can use those to spawn archeological events.
最后由 MorganOrgan 编辑于; 2020 年 6 月 23 日 上午 8:04
PrettyAverage  [开发者] 2020 年 6 月 24 日 上午 5:25 
Thanks for the report. I thought I had prevented this - in exactly the same way you suggest. Are you seeing these on actual planets in the wild space systems (i didn't think there were any) or do the sites spawn on the central point of the system (which is technically also a planet)?
MorganOrgan 2020 年 6 月 24 日 上午 7:45 
There was a single broken planet in one of the systems.
Thinking again, I will look at the code of that particular archeology site to see if there isn't anything like "if no planet in X radius, spawn your own".

EDIT: Yes, the site has a fail safe that will generate a planet if no viable ones are found around. (Mod is XVCV https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1999328266)

I will post a bug report there and hint at a check that makes sure there is a star in system.
Sorry for bothering you ;)
最后由 MorganOrgan 编辑于; 2020 年 6 月 24 日 上午 7:51
PrettyAverage  [开发者] 2020 年 6 月 24 日 上午 11:28 
No worries at all. Thanks for checking
Bushmaster Angelo 2020 年 7 月 1 日 下午 3:13 
When I generate a galaxy in a new save, I notice the sector names get a bit jacked up when i zoom out and zoom back in. I put the load order under Real Space along with the other sub mods. I dont know if its a problem with the pinwheel galaxy mod im using or if its just the mod itself doing this. heres a screenshot https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2150153921
Kepos 2020 年 7 月 18 日 上午 5:52 
I'm using ~ 100 active mods, most of them cosmetics. Latest one added was your Wild Space. When starting a game, my home planet only has 1 single people, nothing else.

Then on 2nd attempt, I started some origin start without home planet, only colonizers and a small fleet. The result was, I got 3 colonizers, 3 scouts, 3 constructors, 3 small fleets, 3 basic stations and 1 planet with 1 citizen on it. All spread over the map and all parts within reach of a nebula.

If you like to have a look, here is my mod collection.
最后由 Kepos 编辑于; 2020 年 7 月 18 日 上午 5:52
PrettyAverage  [开发者] 2020 年 7 月 26 日 下午 12:42 
Wow, that's a weird one. This mod does not touch start conditions at all, so it must be a conflict (or something else entirely, probably something that updated between playthroughs)
TopLain 2020 年 8 月 2 日 上午 3:29 
When tilting/moving the camera on the galaxy map, there are flickering visual artifacts:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2185203978

It appears to be an incompatibility issue with another mod though (doesn't happen if I use nothing but wild space when launching a new game).

The problem persists if I disable everything but wild space later though, suggesting the problem persists in the save file, but is invisible unless wild space is enabled.

It might also be a load order issue with Real Space and/or Beautiful Universe. I'll update this if I figure out anything more.
最后由 TopLain 编辑于; 2020 年 8 月 2 日 上午 3:38
PrettyAverage  [开发者] 2020 年 8 月 2 日 上午 3:43 
Weird. I've seen a few random incompatibilities but nothing like that. I think they might be caused by overrights to some of the FX files, I just did it to remove names and improve the hyperlanes. If you go into the mod folder and delete the two files in gfx, FX. Called hyperlane.shader and mapname.shadar. Given that the benefits are small, if that fixes the issue I'll update the mod to remove them.
Dukkokun 2020 年 8 月 2 日 上午 10:49 
I see there's a mod menu in changelog, but I can't seem to find it anywhere. Is it compatible with Mod Menu mod?
PrettyAverage  [开发者] 2020 年 8 月 2 日 下午 2:56 
The menu only appears when starting a new game.
Dukkokun 2020 年 8 月 3 日 上午 6:06 
It does not appear when I start a new game, however. Probably some mod incompatibility.
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