Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
In the controlled difficulty config, set the parameter:
Then the trader time will work as in the original game and therefore the !cdr command will not be needed anymore
However, if you find a solution before me, you can make a pull request: https://github.com/inklesspen1scripter/KF2-Server-Extension
Here is the right place (CD_Survival.uc, line 1102[github.com] ):
CD and ServerExt have their own player controller class which inherits from KFPlayerController.
ServerExt is loaded after CD, so the player controller class from ServerExt is used. Because of this, CDPC is none and the code after the condition is not executed.
I doubt that this can be fixed without combining the two mutators into one.