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+ I like the intial scrapyard idea itself, not being seen that often (doesnt seem like a scrapyard though, rather just a random wall of car models on a street)
- bad visibility (apply lighter textures, reskin props or model new ones)
- very chaotic mixture of themes, placing italy/inferno theme right next to nuke + vertigo themes and adding the dust palm and tibet skybox assets on top of that just doesnt make any sense, doesnt feel believable
- those wire pillars need some wires
- why are those skyscrapers pretending to be the tower of pisa
- improve the clipping, i get stuck on car models and upleasant drops when transitioning from the road to pavement
- inspect your props closer, the upper barrels are flying in air
- the grass on sides seems too linearly placed and all parts seem to have the same height, needs a bit some 'randomness' imo
- overall not a fan of having car props as a cover (unpredictable bullet penetration, harder to clip properly)
- fix the spawns, right now you get some spawns seeing eachother right at the start
If I were in your shoes I would take the initial scrapyard idea and do a new map from scratch, trying to do an actual scrapyard while trying to avoid the mistakes mentioned above ;)
Thanks a lot, I really appreciate your feedback really helpful.
well this is my 2nd map , i'm quite new in this but i understand all your points and will try to fix as much as i can.
well after finishing this map i could able to think good name so most of people suggested thsi name so i gave this name, Genuenlly i want to make a proper skrapyard type map and will try in future.
If you have any good name suggestion please let me know, And thanks again. ^_^