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System.MissingFieldException: Field not found: single .SECRETIONS.PENALTY_3 Due to: Could not find field in class
at BuildingConfigManager.RegisterBuilding (IBuildingConfig config) [0x000cb] in <dfb2204c383249a8bcf37a81fb14225d>:0
at (wrapper dynamic-method) GeneratedBuildings.GeneratedBuildings.LoadGeneratedBuildings_Patch1(System.Collections.Generic.List`1<System.Type>)
at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <82d98ed04cc642f199bc654910617431>:0
at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <82d98ed04cc642f199bc654910617431>:0
at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <82d98ed04cc642f199bc654910617431>:0
at GeneratedBuildings.GeneratedBuildings.LoadGeneratedBuildings_Patch1 (System.Collections.Generic.List`1[T] ) [0x00000] in <dfb2204c383249a8bcf37a81fb14225d>:0
at LegacyModMain.LoadBuildings (System.Collections.Generic.List`1[T] types) [0x00000] in <dfb2204c383249a8bcf37a81fb14225d>:0
at LegacyModMain.Load () [0x00000] in <dfb2204c383249a8bcf37a81fb14225d>:0
at Assets.CreatePrefabs () [0x00000] in <dfb2204c383249a8bcf37a81fb14225d>:0
at Assets.OnPrefabInit () [0x00000] in <dfb2204c383249a8bcf37a81fb14225d>:0
at KMonoBehaviour.InitializeComponent () [0x00000] in <82d98ed04cc642f199bc654910617431>:0
at KMonoBehaviour.Awake () [0x00000] in <82d98ed04cc642f199bc654910617431>:0
at UnityEngine.Object.Internal_InstantiateSingleWithParent_Injected (UnityEngine.Object , UnityEngine.Transform , UnityEngine.Vector3& , UnityEngine.Quaternion& ) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at UnityEngine.Object.Internal_InstantiateSingleWithParent (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.GameObject parent, System.String name, System.Boolean initialize_id, System.Int32 gameLayer) [0x00000] in <82d98ed04cc642f199bc654910617431>:0
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.String name) [0x00000] in <82d98ed04cc642f199bc654910617431>:0
at LaunchInitializer.Update () [0x00000] in <dfb2204c383249a8bcf37a81fb14225d>:0
Build: U54-650327-S