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I will be publishing the resolved version now.
Btw - The experimental behavior was to *add* a chance of additional items beyond the default 2 but at diminishing probabilities, with a modifier based on difficulty and distance from center. The probability values were not yet tweaked and were not meant to be release.
In terms of the experiment, the probabilities may have been off, but the adding extra items definitely seemed to work. I was getting quite a variety of stuff, but at different rates - sometimes only 2 or 3, but sometimes more. Think the most that I saw in one go was 8, plus the money bonus too.