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报告翻译问题








Other players in an alliance get messages when torpedoes are destroyed, but they get nil messages, not actually describing what happens.
Production sometimes says no resources found, even though there is plenty.
Recanem
Streaming live at https://www.twitch.tv/recanem if you want to see your mod in action =)
@AdagioT & @Zuppy, I just released a hotfix that could have fixed the player not found problem potentially, but I do not play multiplayer, so please let me know if it worked or not. Likewise I also partially fixed the Waiting for more resources text but it does still pop up occasionally so I'm trying to find a better fix.
@AdagioT My mod does not and cannot effect the Torpedo destroyed message so you would need to send a bug report to Boxelware.
Thank you both for reporting these issues and please let me know if the player thing is still a problem
Error calling invokeClientFunction: invalid argument 'nil' at stack position 1, expected 'Player'
stack traceback:
[C]:-1: in function invokeClientFunction
...5220\2053583501\data/scripts/systems/torpedoproducer.lua:65: in function ?
Object: N2cp13ServerScriptsE
Execution Context (inner to outer):
#0: update C:\Users\Server\AppData\Roaming\Avorion\galaxies\InsertSientificName\workshop\content\445220\2053583501\data/scripts/systems/torpedoproducer.lua
Error calling invokeClientFunction: invalid argument 'nil' at stack position 1, expected 'Player'
stack traceback:
[C]:-1: in function invokeClientFunction
...5220\2053583501\data/scripts/systems/torpedoproducer.lua:65: in function ?
Object: N2cp13ServerScriptsE
Execution Context (inner to outer):
#0: update C:\Users\Server\AppData\Roaming\Avorion\galaxies\InsertSientificName\workshop\content\445220\2053583501\data/scripts/systems/torpedoproducer.lua
Error calling invokeClientFunction: invalid argument 'nil' at stack position 1, expected 'Player'
stack traceback:
[C]:-1: in function invokeClientFunction
...5220\2053583501\data/scripts/systems/torpedoproducer.lua:65: in function ?
In Console
Any Fixes for this?
This is also causing lag on the server only clearing after a server restart.
On the server it works ( i guess ) when I disable the dependency check.
Client just throws an error initializing the mod.
Sorry for the radio silence, I've been very busy with my studies. I changed to modinfo so it should now be compatible with the most recent game version.
2. Only the first producer shows torpedo options. Other production tabs do not show any torpedos in the drop-down menu.
3. When shaft is full resources continue to be consumed while the producer attempts to make more torpedos but fails. This continues a few times until it stops.