Avorion
Torpedo Production
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FloranFan24  [开发者] 2020 年 4 月 8 日 下午 3:46
Bug Reporting & Code Suggestions
Please report any bugs or glitches here. Also if you are a fellow modder and taken a look at the code feel free to give me any suggestions on things to change.
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正在显示第 1 - 15 条,共 18 条留言
AdagioT 2020 年 4 月 17 日 上午 8:09 
Getting failures in the dedicated server console about not finding a player.

Other players in an alliance get messages when torpedoes are destroyed, but they get nil messages, not actually describing what happens.

Production sometimes says no resources found, even though there is plenty.
Zuppy 2020 年 4 月 20 日 下午 3:41 
Also seeing a failure reported to the dedicated server console:


Object: N2cp13ServerScriptsE Execution Context (inner to outer): #0: update..<filepath removed for post>.....workshop\content\445220\2053583501\data/scripts/systems/torpedoproducer.lua Error calling invokeClientFunction: invalid argument 'nil' at stack position 1, expected 'Player' stack traceback: [C]:-1: in function invokeClientFunction ...5220\2053583501\data/scripts/systems/torpedoproducer.lua:64: in function ?


Recanem
Streaming live at https://www.twitch.tv/recanem if you want to see your mod in action =)




最后由 Zuppy 编辑于; 2020 年 4 月 20 日 下午 3:42
FloranFan24  [开发者] 2020 年 4 月 23 日 上午 7:45 
引用自 AdagioT
Getting failures in the dedicated server console about not finding a player.

Other players in an alliance get messages when torpedoes are destroyed, but they get nil messages, not actually describing what happens.

Production sometimes says no resources found, even though there is plenty.


引用自 Zuppy
Also seeing a failure reported to the dedicated server console:


Object: N2cp13ServerScriptsE Execution Context (inner to outer): #0: update..<filepath removed for post>.....workshop\content\445220\2053583501\data/scripts/systems/torpedoproducer.lua Error calling invokeClientFunction: invalid argument 'nil' at stack position 1, expected 'Player' stack traceback: [C]:-1: in function invokeClientFunction ...5220\2053583501\data/scripts/systems/torpedoproducer.lua:64: in function ?


Recanem
Streaming live at https://www.twitch.tv/recanem if you want to see your mod in action =)

@AdagioT & @Zuppy, I just released a hotfix that could have fixed the player not found problem potentially, but I do not play multiplayer, so please let me know if it worked or not. Likewise I also partially fixed the Waiting for more resources text but it does still pop up occasionally so I'm trying to find a better fix.

@AdagioT My mod does not and cannot effect the Torpedo destroyed message so you would need to send a bug report to Boxelware.

Thank you both for reporting these issues and please let me know if the player thing is still a problem
AdagioT 2020 年 4 月 23 日 下午 1:35 
Got it, I'll test to see if that console message come up anymore. And I'll make sure to send a bug report over. Yeah, I didn't see anything in the code that should be affecting it. Suspect it's being treated as a fighter or some other craft for the alliance.
Zuppy 2020 年 4 月 24 日 上午 6:13 
Thanks for reviewing. Just restarted DED and still seeing the following output. will continue to provide feedback if it helps.

Object: N2cp13ServerScriptsE Execution Context (inner to outer): #0: remoteClientUpdate <DED Install Directory Removed>\workshop\content\445220\2053583501\data/scripts/systems/torpedoproducer.lua Error calling invokeClientFunction: invalid argument 'nil' at stack position 1, expected 'Player' stack traceback: [C]:-1: in function invokeClientFunction ...5220\2053583501\data/scripts/systems/torpedoproducer.lua:555: in function ?
AdagioT 2020 年 4 月 24 日 下午 5:41 
No luck, seeing the same thing on multiplayer as Zuppy. Same exact messages
Uzkul 2020 年 4 月 25 日 上午 12:16 
And it appears with the new update that the blueprints you set are not saved on relog (you need to configure the torp production again each time) :)
Unknown User 2020 年 4 月 25 日 上午 2:44 
Getting

Error calling invokeClientFunction: invalid argument 'nil' at stack position 1, expected 'Player'

stack traceback:
[C]:-1: in function invokeClientFunction
...5220\2053583501\data/scripts/systems/torpedoproducer.lua:65: in function ?

Object: N2cp13ServerScriptsE
Execution Context (inner to outer):
#0: update C:\Users\Server\AppData\Roaming\Avorion\galaxies\InsertSientificName\workshop\content\445220\2053583501\data/scripts/systems/torpedoproducer.lua

Error calling invokeClientFunction: invalid argument 'nil' at stack position 1, expected 'Player'

stack traceback:
[C]:-1: in function invokeClientFunction
...5220\2053583501\data/scripts/systems/torpedoproducer.lua:65: in function ?

Object: N2cp13ServerScriptsE
Execution Context (inner to outer):
#0: update C:\Users\Server\AppData\Roaming\Avorion\galaxies\InsertSientificName\workshop\content\445220\2053583501\data/scripts/systems/torpedoproducer.lua

Error calling invokeClientFunction: invalid argument 'nil' at stack position 1, expected 'Player'

stack traceback:
[C]:-1: in function invokeClientFunction
...5220\2053583501\data/scripts/systems/torpedoproducer.lua:65: in function ?

In Console
Any Fixes for this?

This is also causing lag on the server only clearing after a server restart.
最后由 Unknown User 编辑于; 2020 年 4 月 25 日 上午 2:45
FloranFan24  [开发者] 2020 年 4 月 26 日 下午 4:09 
So I just released an update that should, to my knowledge, fix the issue although I still can't be 100% sure. Also @Uzkul this should also probably fix your problem as well although like I said before, I don't play mulitplayer so its harder to replicate the bug and know for sure. @AdagioT the resource message should now be fixed as well.
MadMax 2020 年 5 月 30 日 上午 6:09 
Could you please tell me what I have to change to make it work on a client with the actual beta?
On the server it works ( i guess ) when I disable the dependency check.
Client just throws an error initializing the mod.
EverNoob 2020 年 7 月 12 日 上午 9:19 
Is there an ETA for an update to work with the latest Avorion release? Thanks!
FloranFan24  [开发者] 2020 年 7 月 16 日 下午 7:36 
引用自 EverNoob
Is there an ETA for an update to work with the latest Avorion release? Thanks!

Sorry for the radio silence, I've been very busy with my studies. I changed to modinfo so it should now be compatible with the most recent game version.
Drexl 2020 年 7 月 17 日 上午 7:48 
1. Torpedos are not getting destroyed when creating blueprints.
2. Only the first producer shows torpedo options. Other production tabs do not show any torpedos in the drop-down menu.
3. When shaft is full resources continue to be consumed while the producer attempts to make more torpedos but fails. This continues a few times until it stops.
Rouxlette 2020 年 8 月 5 日 上午 11:15 
I may be playing with too many mods but it appears as though the blueprint is not being created at all. Not being consumed or producing properly.
c 2021 年 4 月 7 日 下午 3:38 
torpedo blueprints are not saving it will be fine for a few days, i check back later and my torpedos are running low and the blueprint is gone.. at first it was only happening on the multiple producers, now it happens on the singles as well
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