Garry's Mod

Garry's Mod

[DrGBase] RE3make Nemesis
CeeZee67 2020 年 4 月 14 日 下午 8:35
What triggers Nemesis to dodge?
I've noticed Nemesis dodges grenades and rockets, but what part of that triggers the animation?
At first I thought it was physical objects that he attempts to dodge, but now i'm thinking it could be the entity itself. Just curious what the AI renders a threat to dodge.
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potassium consumer 2020 年 4 月 14 日 下午 11:44 
Rockets and maybe grenades.
Lurtz 2020 年 4 月 15 日 上午 6:46 
引用自 KSI
I've noticed Nemesis dodges grenades and rockets, but what part of that triggers the animation?
At first I thought it was physical objects that he attempts to dodge, but now i'm thinking it could be the entity itself. Just curious what the AI renders a threat to dodge.
pretty much almost all throwables.
roachisserie chicken  [开发者] 2020 年 4 月 15 日 上午 9:08 
引用自 KSI
I've noticed Nemesis dodges grenades and rockets, but what part of that triggers the animation?
At first I thought it was physical objects that he attempts to dodge, but now i'm thinking it could be the entity itself. Just curious what the AI renders a threat to dodge.

majority of projectiles cause him to dodge, there are some that he doesn't dodge however since i can't account for everything
Lurtz 2020 年 4 月 15 日 上午 9:14 
引用自 roach
引用自 KSI
I've noticed Nemesis dodges grenades and rockets, but what part of that triggers the animation?
At first I thought it was physical objects that he attempts to dodge, but now i'm thinking it could be the entity itself. Just curious what the AI renders a threat to dodge.

majority of projectiles cause him to dodge, there are some that he doesn't dodge however since i can't account for everything
seems reasonable as nemesis wouldn't expect the player to throw a ****ing harpoon at him
roachisserie chicken  [开发者] 2020 年 4 月 15 日 上午 9:19 
yeah
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