Garry's Mod

Garry's Mod

[DrGBase] RE3make Nemesis
CeeZee67 14. apr. 2020 kl. 20:35
What triggers Nemesis to dodge?
I've noticed Nemesis dodges grenades and rockets, but what part of that triggers the animation?
At first I thought it was physical objects that he attempts to dodge, but now i'm thinking it could be the entity itself. Just curious what the AI renders a threat to dodge.
< >
Viser 1-5 af 5 kommentarer
potassium consumer 14. apr. 2020 kl. 23:44 
Rockets and maybe grenades.
Lurtz 15. apr. 2020 kl. 6:46 
Oprindeligt skrevet af KSI:
I've noticed Nemesis dodges grenades and rockets, but what part of that triggers the animation?
At first I thought it was physical objects that he attempts to dodge, but now i'm thinking it could be the entity itself. Just curious what the AI renders a threat to dodge.
pretty much almost all throwables.
roachisserie chicken  [udvikler] 15. apr. 2020 kl. 9:08 
Oprindeligt skrevet af KSI:
I've noticed Nemesis dodges grenades and rockets, but what part of that triggers the animation?
At first I thought it was physical objects that he attempts to dodge, but now i'm thinking it could be the entity itself. Just curious what the AI renders a threat to dodge.

majority of projectiles cause him to dodge, there are some that he doesn't dodge however since i can't account for everything
Lurtz 15. apr. 2020 kl. 9:14 
Oprindeligt skrevet af roach:
Oprindeligt skrevet af KSI:
I've noticed Nemesis dodges grenades and rockets, but what part of that triggers the animation?
At first I thought it was physical objects that he attempts to dodge, but now i'm thinking it could be the entity itself. Just curious what the AI renders a threat to dodge.

majority of projectiles cause him to dodge, there are some that he doesn't dodge however since i can't account for everything
seems reasonable as nemesis wouldn't expect the player to throw a ****ing harpoon at him
roachisserie chicken  [udvikler] 15. apr. 2020 kl. 9:19 
yeah
< >
Viser 1-5 af 5 kommentarer
Per side: 1530 50