Tabletop Simulator

Tabletop Simulator

Scripted - Thanos Rising
Doood of Life 2020 年 8 月 22 日 下午 10:28
Changes
Here are a few changes that need to be made:

1 - The Infinity Stone cards need to be removable/reversible. Currently we cannot see what the effect is when the 5 tokens have been assembled and an Infinity Stone has been activated.
2 - The asset cards need to be given names in the deck. All of the heroes and villains are currently assigned just numbers, so searching for a particular hero or villain has to be done by hovering over the card picture.
3 - Can each individual player's play area be more defined? Currently there is no way to securely separate everyone's team leaders, recruited heroes, etc. Right now my current solution has been for 3 of the 4 players to use the pull out drawers in front of the table, and the 4th player to use the "Extend" platform that comes out of the side. But since the 4 assignable colors are all found on just the one side of the table, I was hoping that everyone could have a visible hand or play area/ play mat adjacent to their color where their heroes could be displayed.
4 - Is there a way to better script the distribution of Team Leader sets? Perhaps have one bag per hero, each containing their respective Base, Leader, token, and dice set, and have a script/button to distribute those items to the player that clicked on it. If they don't want that particular hero (don't like the abilities, etc), they can return the items to the bag and pick someone else.
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Jedi Bob 2020 年 11 月 30 日 下午 2:35 
Hi I have modified this game for my use based on how my family and I play the game IRL.

The infinity stone cards are locked so you don't pick them up by accident (both on this version and mine). All you have to do is right click uncheck locked and then flip with 'F' or by choosing the option in the right click menu. You can then Relock so it doesn't get picked up by accident again.

I have modified the play spaces as like you found the originals a bit cramped. I have space for 16 cards per player which tends to be enough even for a 2 player game. All have snap points for the card and damage counters.

I find the current scripting fine fro the Leaders so I haven't changed it. All I do is pick the leader and drag their card, leader ability card (with dice and token on) and drop them into the snap points in the play spaces then hit play. The game seems to have been scripted well that this causes all other leaders to be dealt with properly. to say that if your playing the base version of the game, the additional Leaders go into Thanos's big sack and are not used. If playing the base version and people choose Leaders outside of the original 4 (Gamora, Dr Strange, Black Panther and Cpt America) then the game will only deal out the original number of hero cards so you will end up missing that many heroes, if that make sense.

Not taking anything away from this creator as I have found this to be a stella job of getting the game as automated as is realist and needed. The only thing I needed was a bigger play space for the teams and a way to share it with my family and friends on steam given not being able to play in person for alot of this year.

Hope this helps and if you want to check out my version with the bigger play spaces.
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