Tabletop Simulator

Tabletop Simulator

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Scripted - Thanos Rising
   
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Game Category: Board Games, Card Games
Number of Players: 2, 3, 4
Assets: Scripting
标签: Custom Models
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311.581 KB
2020 年 4 月 7 日 上午 3:24
2020 年 4 月 17 日 下午 9:39
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Scripted - Thanos Rising

描述
A scripted copy of Thanos Rising. Easy setup and quality of life improvements

- Easy setup script. Choose to play with the promo packs or The King of Propane's first pack. Deck is built, automatically shuffled, and set up for you when you start the game
- Deploy button automatically fill in slots on the deployment areas
- Clear those pesky damage cubes with a single click of a button as you defeat villains (or heroes) on the board
- Rotate Thanos at precisely 120 degree steps
- Discard pile counters so you always know how many heroes or villains have been defeated at a glance




Special thanks to the following people and their work:

- Built on top of Zetan's mod and hard work
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1417221083
- Shiztastic's work in adding in the 2018 and 2019 promo cards
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2019849561
- Dolle on Sketchfab for the Thanos model
https://sketchfab.com/models/e22aba6c046b47b79a55640fc2df40b6
- The Kraken table by Lily
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1222553243
- The King of Propane's Amazing custom card pack:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2042815051
- Playmint's Gems
https://assetstore.unity.com/packages/3d/props/sets-gems-19902#reviews
热门讨论 查看全部(1)
1
2020 年 11 月 30 日 下午 2:35
Changes
Doood of Life
12 条留言
Shellanomics 2022 年 7 月 13 日 上午 7:24 
hello is anybody up for a game? and also how do you flip over the stones and roll multiple dice? thanks a lot for your help
Deekers 2021 年 9 月 14 日 下午 12:22 
Have you seen MarcusRaven's Thanos model? You should totally add it to this, it's pretty schnazzy
Rexwow 2021 年 6 月 16 日 下午 7:44 
wow this is amazing!!!!
HLZ90 2021 年 3 月 25 日 下午 1:42 
@koushiro the clear button is not working
koushiro  [作者] 2020 年 4 月 14 日 上午 5:51 
Thanks for the suggestion. Currently testing it out and yeah, snapping damage is much easier to manage. I'll have to rework how I generated the zones and snaps however. I'm just getting the hang of the of scripting api and lua so the code's a bit of a mess. hahaha
Reudo 2020 年 4 月 12 日 下午 1:36 
Thx for your reply, I can understand that.
I think it would be best to have proper placement for the red stones if they would just snap in position that would be great.
koushiro  [作者] 2020 年 4 月 11 日 下午 6:12 
Our playgroup had this discussion yesterday. It does make board management easier, but it takes away from the experience a little bit. I'm thinking of making a little clear damage button in each deployment slot to help with cleanup as a compromise
Reudo 2020 年 4 月 11 日 下午 4:40 
Do you think it would be a good addition to add counters to every card? I really dislike placing the red stones.
Reudo 2020 年 4 月 8 日 上午 9:50 
Ty :) Looks like you're also still working on this
koushiro  [作者] 2020 年 4 月 7 日 下午 2:06 
Done :)