Don't Starve Together

Don't Starve Together

Setpiece Config Revisited
途安 24. maj 2020 kl. 7:00
中文配置文件
name = "Setpiece Config Revisited"
description = "Click on the 'configure mod' button to customize mod. \nSetpiece config is a mod that allows for setpieces to be generated consistently at time of worldgen. Please do not max out all settings! The world can only generate so many setpieces at once; any number above the total count of allowed setpieces will just be ignored by the game.\n\nSetpiece Config 可以设定彩蛋生成的几率。\nTraps: 陷阱数量. Points of Interest: 有趣地点数量. Protected Resources: 受保护资源. Reed Trap: 自设定添加芦苇陷阱的数量. Dev Graveyard: 墓地. Tallfort: 高鸟堡垒. Hound Fortress: 猎狗堡垒. Pig Guards: 猪人火炬. Living Forest: 活树林. Lucky Desert. 幸运沙漠, 请参见Mod网站。"

-- local TheNet = GLOBAL.TheNet <- not sure if this works here!
-- local lang = TheNet:GetDefaultServerLanguage()

author = "CheetoJesus, Joeshmocoolstuff"
version = "2.3"
forumthread = ""
api_version = 10

icon_atlas = "modicon.xml"
icon = "modicon.tex"
all_clients_require_mod = false
client_only_mod = false
dst_compatible = true
server_filter_tags = {}

configuration_options =
{
{
name = "_TR_override",
label = "陷阱数量",
hover = "陷阱包括: 冰狗陷阱, 火狗陷阱, 牛毛陷阱, 腐烂陷阱,开发者墓地???, 睡觉蜘蛛.",
options =
{
{description = "无", data = 0},
{description = "1", data = 1},
{description = "3", data = 3},
{description = "7", data = 7},
{description = "13", data = 13},
},
default = 1,
},
{
name = "_POI_override",
label = "有趣的地点",
hover = "有趣的地点包括: Grass Spots, Skeleton Miner, Skeleton Camper, Skeleton Trapper, Lots more themed skeletons. Too many to list here.",
options =
{
{description = "0", data = 0},
{description = "1", data = 1},
{description = "3", data = 3},
{description = "7", data = 7},
{description = "13", data = 13},
},
default = 3,
},
{
name = "_PR_override",
label = "受保护的资源",
hover = "Protected Resources include: Reed Trap, Hound Fortress, Tallbird Fort, Various Pig Torch Sets, Spider Queens' Gathering, Living Forest, Wasp Hives in Grass.",
options =
{
{description = "0", data = 0},
{description = "1", data = 1},
{description = "3", data = 3},
{description = "7", data = 7},
{description = "13", data = 13},
},
default = 3,
}, --[[
{
name = "_CHESS_override",
label = "Chess Biomes",
hover = "Chess Biomes include: 6 possible biomes with 2 chess pieces, and 3 biomes with 8 chess pieces on it.",
options =
{
{description = "Default", data = 0},
{description = "1", data = 1},
{description = "2", data = 2},
{description = "3", data = 3},
{description = "4", data = 4},
{description = "5", data = 5},
{description = "6", data = 6},
{description = "7", data = 7},
},
default = 0,
}, ]]
{
name = "_REEDS_override",
label = "芦苇彩蛋 ",
hover = "大量芦苇",
options =
{
{description = "0", data = 0},
{description = "1", data = 1},
{description = "2", data = 2},
{description = "3", data = 3},
},
default = 1,
},
{
name = "_DEVG_override",
label = "墓地彩蛋",
hover = "Spooky setpiece",
options =
{
{description = "0", data = 0},
{description = "1", data = 1},
{description = "2", data = 2},
{description = "3", data = 3},
},
default = 0,
},
{
name = "_TALLB_override",
label = "高脚鸟石矿",
hover = "Add some tallbirds into your life",
options =
{
{description = "Default", data = 0},
{description = "1", data = 1},
{description = "2", data = 2},
{description = "3", data = 3},
},
default = 0,
},
{
name = "_HOUND_override",
label = "猎狗石矿",
hover = "Add some hounds into your life. Use caution.",
options =
{
{description = "Default", data = 0},
{description = "1", data = 1},
{description = "2", data = 2},
{description = "3", data = 3},
},
default = 0,
},
{
name = "_PIGS_override",
label = "猪人守卫",
hover = "Add Pig Guard Setpieces into the world. Randomized in resource type.",
options =
{
{description = "Default", data = 0},
{description = "1", data = 1},
{description = "2", data = 2},
{description = "3", data = 3},
{description = "5", data = 5},
},
default = 0,
},
{
name = "_LEIF_override",
label = "活木林",
hover = "树人彩蛋 我猜应该是",
options =
{
{description = "Default", data = 0},
{description = "1", data = 1},
{description = "2", data = 2},
{description = "3", data = 3},
},
default = 0,
},
{
name = "_SPIDER_override",
label = "蜘蛛群",
hover = "韦伯天堂",
options =
{
{description = "Default", data = 0},
{description = "1", data = 1},
{description = "2", data = 2},
{description = "3", data = 3},
},
default = 0,
},
{
name = "_OASIS_override",
label = "幸运沙漠",
hover = "墓地 高鸟 芦苇,同时不在其他地方生成这些彩蛋,除非打开设定",
options =
{
{description = "DISABLE", data = 0},
{description = "ENABLE", data = 1},
},
default = 0,
},
{
name = "_OASISEXTRA_override",
label = "允许其他地方生成",
hover = "启用幸运沙漠世界设定时,启用额外的世界设定。太多的会把沙漠的装饰物挤出去。使用风险自负。",
options =
{
{description = "DISABLE", data = 0},
{description = "ENABLE", data = 1},
},
default = 0,
},
}
Sidst redigeret af 途安; 24. maj 2020 kl. 7:07
< >
Viser 1-8 af 8 kommentarer
途安 24. maj 2020 kl. 7:04 
只翻译了主要的东西 其他有需要的自己翻译
途安 24. maj 2020 kl. 7:06 
如果作者没有更新的话,自己又需要中文的配置信息,将上面的代码复制,粘贴早你mod文件中2012031749文件的modinfo中,将原内容覆盖就行 不用谢我 我是雷锋
CheetoJesus  [udvikler] 24. maj 2020 kl. 14:02 
谢谢雷锋!嗯这个挺好的,主要问题在于我主语是英文;我会试着找一找支持两种语言的modinfo的能力,如果找不到的话我会在以后的更新里把更改的中文内容放在这里。

“陷阱包括: 冰狗陷阱, 火狗陷阱, 牛毛陷阱, 腐烂陷阱,开发者墓地???, 睡觉蜘蛛."
- ”开发者墓地???“ 是指墓地彩蛋,如果你观察墓碑上的名字的话你可以看到开发团队的名字,所以在这边是叫开发者的墓地
途安 24. maj 2020 kl. 18:53 
You can put English and Chinese in hover at the same time。So when you put the mouse up, you can see both Chinese and English
途安 24. maj 2020 kl. 18:58 
By the way, some of the translations may be wrong, as I don't know which Setpiece Config is referred to in English in the modinfo document
CheetoJesus  [udvikler] 26. maj 2020 kl. 21:40 
No worries! I'll add a bit on top of what you have here, if you don't mind :)

name = "新版彩蛋模组 Setpiece Config Revisited"
description = "请按 ‘设定模组’ 来对世界进行更改。彩蛋模组能够在世界生成时稳定地增加彩蛋数量。请不要把所有的设置都调到最高!世界只能生成一定数量的模组;过高的数值会是世界生成忽略部分彩蛋的制作。如果对幸运沙漠的设置有疑问的话,请参见模组网站。\n\nClick on the 'configure mod' button to customize mod. \nSetpiece config is a mod that allows for setpieces to be generated consistently at time of worldgen. Please do not max out all settings! The world can only generate so many setpieces at once; any number above the total count of allowed setpieces will just be ignored by the game."

-- local TheNet = GLOBAL.TheNet <- not sure if this works here!
-- local lang = TheNet:GetDefaultServerLanguage()

author = "CheetoJesus, Joeshmocoolstuff"
version = "2.3"
forumthread = ""
api_version = 10

icon_atlas = "modicon.xml"
icon = "modicon.tex"
all_clients_require_mod = false
client_only_mod = false
dst_compatible = true
server_filter_tags = {}

configuration_options =
{
{
name = "_TR_override",
label = "陷阱数量",
hover = "陷阱包括: 冰狗陷阱, 火狗陷阱, 牛毛陷阱, 腐烂陷阱,墓地彩蛋, 睡觉蜘蛛.",
options =
{
{description = "无", data = 0},
{description = "1", data = 1},
{description = "3", data = 3},
{description = "7", data = 7},
{description = "13", data = 13},
},
default = 1,
},
{
name = "_POI_override",
label = "有趣的地点",
hover = "有趣的地点包括: 小草地, 矿工前辈, 露营前辈, 捕猎前辈, 以及其它前辈.",
options =
{
{description = "无", data = 0},
{description = "1", data = 1},
{description = "3", data = 3},
{description = "7", data = 7},
{description = "13", data = 13},
},
default = 3,
},
{
name = "_PR_override",
label = "受保护的资源",
hover = "受保护的资源包括: 芦苇陷阱, 猎狗石矿, 高脚鸟石矿, 各种猪人守卫, 蜘蛛女皇的聚集, 活树林, 草丛中的蜂窝.",
options =
{
{description = "无", data = 0},
{description = "1", data = 1},
{description = "3", data = 3},
{description = "7", data = 7},
{description = "13", data = 13},
},
default = 3,
}, --[[
{
name = "_CHESS_override",
label = "Chess Biomes",
hover = "Chess Biomes include: 6 possible biomes with 2 chess pieces, and 3 biomes with 8 chess pieces on it.",
options =
{
{description = "Default", data = 0},
{description = "1", data = 1},
{description = "2", data = 2},
{description = "3", data = 3},
{description = "4", data = 4},
{description = "5", data = 5},
{description = "6", data = 6},
{description = "7", data = 7},
},
default = 0,
}, ]]
{
name = "_REEDS_override",
label = "芦苇彩蛋 ",
hover = "大量芦苇",
options =
{
{description = "0", data = 0},
{description = "1", data = 1},
{description = "2", data = 2},
{description = "3", data = 3},
},
default = 1,
},
{
name = "_DEVG_override",
label = "墓地彩蛋",
hover = "何方神圣",
options =
{
{description = "0", data = 0},
{description = "1", data = 1},
{description = "2", data = 2},
{description = "3", data = 3},
},
default = 0,
},
{
name = "_TALLB_override",
label = "高脚鸟石矿",
hover = "在生活中添点高脚鸟吧",
options =
{
{description = "Default", data = 0},
{description = "1", data = 1},
{description = "2", data = 2},
{description = "3", data = 3},
},
default = 0,
},
{
name = "_HOUND_override",
label = "猎狗石矿",
hover = "在生活中添点猎狗. 小心点.",
options =
{
{description = "Default", data = 0},
{description = "1", data = 1},
{description = "2", data = 2},
{description = "3", data = 3},
},
default = 0,
},
{
name = "_PIGS_override",
label = "猪人守卫",
hover = "在世界中生成猪人守卫. 随机化的资源种类和守卫大小.",
options =
{
{description = "Default", data = 0},
{description = "1", data = 1},
{description = "2", data = 2},
{description = "3", data = 3},
{description = "5", data = 5},
},
default = 0,
},
{
name = "_LEIF_override",
label = "活树林",
hover = "老森林里藏有一个小秘密",
options =
{
{description = "Default", data = 0},
{description = "1", data = 1},
{description = "2", data = 2},
{description = "3", data = 3},
},
default = 0,
},
{
name = "_SPIDER_override",
label = "蜘蛛群",
hover = "韦伯的天堂",
options =
{
{description = "Default", data = 0},
{description = "1", data = 1},
{description = "2", data = 2},
{description = "3", data = 3},
},
default = 0,
},
{
name = "_OASIS_override",
label = "幸运沙漠",
hover = "墓地和高鸟在两个沙漠中生成附加芦苇。同时不在其他地方生成这些彩蛋,除非打开以下设定",
options =
{
{description = "DISABLE", data = 0},
{description = "ENABLE", data = 1},
},
default = 0,
},
{
name = "_OASISEXTRA_override",
label = "允许其他地方生成",
hover = "启用幸运沙漠世界设定时,启用额外的世界设定。太多的会把沙漠的彩蛋挤出去。使用风险自负。",
options =
{
{description = "DISABLE", data = 0},
{description = "ENABLE", data = 1},
},
default = 0,
},
}
途安 26. maj 2020 kl. 21:56 
good job
CheetoJesus  [udvikler] 24. aug. 2021 kl. 23:24 
name = "Setpiece Config Revisited"
description = "Click on the 'configure mod' button to customize mod. Extended from Joeshmocoolstuff's original mod. \nSetpiece config is a mod that allows for setpieces to be generated consistently at time of worldgen. Please do not max out all settings! The world can only generate so many setpieces at once; any number above the total count of allowed setpieces will just be ignored by the game."

author = "CheetoJesus, WinterKoalefant"
version = "2.6"
forumthread = ""
api_version = 10

icon_atlas = "modicon.xml"
icon = "modicon.tex"
all_clients_require_mod = false
client_only_mod = false
dst_compatible = true
server_filter_tags = {}

configuration_options =
{
{
name = "_TR_override",
label = "Traps",
hover = "Traps include: Ice Hounds, Fire Hounds, Beefalo Pen, Rotted Base, Developer Graveyard, Sleeping Spider.",
options =
{
{description = "Default", data = 0},
{description = "+1", data = 1},
{description = "More", data = 3},
{description = "Lots", data = 7},
{description = "Most", data = 13},
},
default = 1,
},
{
name = "_POI_override",
label = "Points of Interest",
hover = "Points of Interest include: Grass Spots, Skeleton Miner, Skeleton Camper, Skeleton Trapper, Lots more themed skeletons. Too many to list here.",
options =
{
{description = "Default", data = 0},
{description = "+1", data = 1},
{description = "More", data = 3},
{description = "Lots", data = 7},
{description = "Most", data = 13},
},
default = 3,
},
{
name = "_PR_override",
label = "Protected Resources",
hover = "Protected Resources include: Reed Trap, Houndfort, Tallfort, Various Pig Torch Sets, Spider Queens' Gathering, Living Forest, Wasp Hives in Grass.",
options =
{
{description = "Default", data = 0},
{description = "+1", data = 1},
{description = "More", data = 3},
{description = "Lots", data = 7},
{description = "Most", data = 13},
},
default = 3,
},
{
name = "_REEDS_override",
label = "Reed Trap",
hover = "Lots of reeds",
options =
{
{description = "Default", data = 0},
{description = "1", data = 1},
{description = "2", data = 2},
{description = "3", data = 3},
},
default = 1,
},
{
name = "_DEVG_override",
label = "Dev Graveyard",
hover = "Spooky setpiece",
options =
{
{description = "Default", data = 0},
{description = "1", data = 1},
{description = "2", data = 2},
{description = "3", data = 3},
},
default = 0,
},
{
name = "_TALLB_override",
label = "Tallbird Fortress",
hover = "Add some tallbirds into your life",
options =
{
{description = "Default", data = 0},
{description = "1", data = 1},
{description = "2", data = 2},
{description = "3", data = 3},
},
default = 0,
},
{
name = "_HOUND_override",
label = "Hound Fortress",
hover = "Add some hounds into your life. Use caution.",
options =
{
{description = "Default", data = 0},
{description = "1", data = 1},
{description = "2", data = 2},
{description = "3", data = 3},
},
default = 0,
},
{
name = "_PIGS_override",
label = "Pig Guards",
hover = "Add Pig Guard Setpieces into the world. Randomized in resource type.",
options =
{
{description = "Default", data = 0},
{description = "1", data = 1},
{description = "2", data = 2},
{description = "3", data = 3},
{description = "5", data = 5},
},
default = 0,
},
{
name = "_LEIF_override",
label = "Living Forest",
hover = "A forest of trees that hide a secret.",
options =
{
{description = "Default", data = 0},
{description = "1", data = 1},
{description = "2", data = 2},
{description = "3", data = 3},
},
default = 0,
},
{
name = "_SPIDER_override",
label = "Spider Queen's Gathering",
hover = "Webber's paradise.",
options =
{
{description = "Default", data = 0},
{description = "1", data = 1},
{description = "2", data = 2},
{description = "3", data = 3},
},
default = 0,
},
{
name = "_OASIS_override",
label = "Lucky Desert Worldgen",
hover = "Attempt to generate 1 Dev Graveyard and 1 Tallfort into Deserts, and 1 Reed Trap too. Ignores generation of setpieces elsewhere, unless specified below.",
options =
{
{description = "DISABLE", data = 0},
{description = "ENABLE", data = 1},
},
default = 0,
},
{
name = "_OASISEXTRA_override",
label = "Allow Setpieces Outside Desert",
hover = "Enables extra setpiece worldgen when the Lucky Desert Worldgen setting is enabled. Too many could crowd out Desert setpieces. Use at your own risk.",
options =
{
{description = "DISABLE", data = 0},
{description = "ENABLE", data = 1},
},
default = 0,
},
{
name = "_IPIG_override",
label = "Insane Pig",
hover = "Rare setpiece. If it exists, find it in the mandrake forest.",
options =
{
{description = "Default", data = 0},
{description = "1", data = 1},
{description = "2", data = 2},
{description = "3", data = 3},
},
default = 0,
},
{
name = "_MAXP_override",
label = "Maxwell Pig Shrine",
hover = "DS SETPIECE; NOT NORMALLY FOUND IN-GAME. \nSomeone really liked Maxwell apparently.",
options =
{
{description = "Default", data = 0},
{description = "1", data = 1},
{description = "2", data = 2},
{description = "3", data = 3},
},
default = 0,
},
{
name = "_MAXM_override",
label = "Maxwell Merm Shrine",
hover = "DS SETPIECE; NOT NORMALLY FOUND IN-GAME. \nSomemerms really liked Maxwell apparently.",
options =
{
{description = "Default", data = 0},
{description = "1", data = 1},
{description = "2", data = 2},
{description = "3", data = 3},
},
default = 0,
},
{
name = "_MACV_override",
label = "Mactusk Village",
hover = "DS SETPIECE; NOT NORMALLY FOUND IN-GAME. \nMactusks everywhere. Keep in mind that Mactusk spawns are not deletable",
options =
{
{description = "Default", data = 0},
{description = "1", data = 1},
{description = "2", data = 2},
{description = "3", data = 3},
},
default = 0,
},
{
name = "_MACC_override",
label = "Mactusk City",
hover = "DS SETPIECE; NOT NORMALLY FOUND IN-GAME. \nMactusks as far as the eye can see. May be hard to generate due to its size.",
options =
{
{description = "Default", data = 0},
{description = "1", data = 1},
{description = "2", data = 2},
{description = "3", data = 3},
},
default = 0,
},
}
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