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<type Zombie_Category_Class_Names="ZmbM_DH_Master_Night">
<Items_List_A Quantity_Or_Chance_To_Spawn = "5.0" state = "Pristine" List = "Guts,HumanSteakMeat,Bone"/>
<Items_List_B Quantity_Or_Chance_To_Spawn = "1.0" state = "Pristine" List = "WitchHood_Red,WitchHood_Black,WitchHood_Brown"/>
<Items_List_C Quantity_Or_Chance_To_Spawn = "1.0" state = "Pristine" List = "TheWeaopnCalssName"/>
<Items_List_D Quantity_Or_Chance_To_Spawn = "0.0" state = "Random" List = ""/>
</type>
<type Zombie_Category_Class_Names="ZmbM_DH_Master_Night">
<Items_List_A Quantity_Or_Chance_To_Spawn = "5.0" state = "Pristine" List = "Guts,HumanSteakMeat,Bone"/>
<Items_List_B Quantity_Or_Chance_To_Spawn = "1.0" state = "Pristine" List = "WitchHood_Red,WitchHood_Black,WitchHood_Brown"/>
<Items_List_C Quantity_Or_Chance_To_Spawn = "1.0" state = "Pristine" List = "TheWeaopnCalssName"/>
<Items_List_D Quantity_Or_Chance_To_Spawn = "0.0" state = "Random" List = ""/>
</type>