安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Because I am using gog I had to intstall the mod by myself and I didn't knew that the filename was importent, so I left it just like the downloded file. Turns out this was the issue, rename the mod's folder to "wand_workshop" and it works as intended.
Thanks for your help, everything is working fine now :)
Maybe I am having a similar issue with the targeted folder being named different or something. Let me take a look.
This is not identical to my issue, the pedastals in my game did not show any reaction to the wand, not even lighting up. If it lights up for you, this means at least _some_ mod code is executed.
If you have multiple mods installed, try disabeling all but this, just to rule out any conflicts.
wands generated by an otherwise vanilla game should have it [except for the starter wands].
but this should result in an error message when run in noita_dev.exe