Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告








Because I am using gog I had to intstall the mod by myself and I didn't knew that the filename was importent, so I left it just like the downloded file. Turns out this was the issue, rename the mod's folder to "wand_workshop" and it works as intended.
Thanks for your help, everything is working fine now :)
Maybe I am having a similar issue with the targeted folder being named different or something. Let me take a look.
This is not identical to my issue, the pedastals in my game did not show any reaction to the wand, not even lighting up. If it lights up for you, this means at least _some_ mod code is executed.
If you have multiple mods installed, try disabeling all but this, just to rule out any conflicts.
wands generated by an otherwise vanilla game should have it [except for the starter wands].
but this should result in an error message when run in noita_dev.exe