STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Empire at War Expanded: Fall of the Republic 1.5 | 64 bit (Updated July 26th)
Wilmfe23 9 月 27 日 上午 10:36
Starship construction infastructure
One thing that doesn't feel right is that the level of star base has no influence at all on starship construction meaning that a sheltered production facility will have a starbase level of 1 most of the time.
I think the starbase level should influence how fast something is build. The build time of most ships should be increased to compensate. It would make it feel more right and it would also increase the investment needed to have dedicated production planets.

Already it's often better to build all ships in just a few places with corporations so I think increasing the investment needed for this is a good thing. I don't think it would complicate the game as it is very intuitive.
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... This is frankly a horrible idea.

This would majorly debuff any shipyard that isn't on a planet that can support a level 5 starbase. It would basically force you to only build on planets with corporations and/or level 5 starbases if you want units built in a reasonable time frame.

Additionally:
引用自 Wilmfe23
Already it's often better to build all ships in just a few places with corporations
This is an assumption and not fact. While corporations do provide build time and cost reductions the overall benefit is limited due to the cap on unit build slots and also simply due to how building units in parallel is so much quicker comparatively.

Yes you might not get the cost reductions from doing so but a properly built economy will tank the costs and keep going. And the benefit?

You can build a whole fleet using the entire core in the time it would take Kuat to build a single Venator even with the corporate discount. Like yes, there are major benefits to getting as much use out of the corporate discount as you can but a single planet cannot match the output of 10 or even 5 planets.

And then there's also the fact that only building on planets with corporations increases the time it takes for units built there to be relevant. If I need ships from Kuat down in the Galactic south it's going to take them an age and a half to get there. If I was hoping to exploit a sudden opportunity it'll likely be gone by the time ships from Kuat get there.

Only building on Corporate planets is essentially kneecapping yourself for no tangible strategic benefit.
Wilmfe23 10 月 2 日 上午 12:10 
... This is frankly a horrible idea.

This would majorly debuff any shipyard that isn't on a planet that can support a level 5 starbase. It would basically force you to only build on planets with corporations and/or level 5 starbases if you want units built in a reasonable time frame.

Additionally:
引用自 Wilmfe23
Already it's often better to build all ships in just a few places with corporations
This is an assumption and not fact. While corporations do provide build time and cost reductions the overall benefit is limited due to the cap on unit build slots and also simply due to how building units in parallel is so much quicker comparatively.

Yes you might not get the cost reductions from doing so but a properly built economy will tank the costs and keep going. And the benefit?

You can build a whole fleet using the entire core in the time it would take Kuat to build a single Venator even with the corporate discount. Like yes, there are major benefits to getting as much use out of the corporate discount as you can but a single planet cannot match the output of 10 or even 5 planets.

And then there's also the fact that only building on planets with corporations increases the time it takes for units built there to be relevant. If I need ships from Kuat down in the Galactic south it's going to take them an age and a half to get there. If I was hoping to exploit a sudden opportunity it'll likely be gone by the time ships from Kuat get there.

Only building on Corporate planets is essentially kneecapping yourself for no tangible strategic benefit.

Okay, in my experience cost is the limiting factor and not time. I just have Kuat build Venators at all times and it's more than sufficient. The limiting factor with me is always money, I only build ships outside of corporate planets if I have to and it isn't often.


But I do get your point in that it would focus even more construction on just a handful of planets. Nevertheless the higher level star bases are very expensive and they feel very underpowered especially since they don't have infinite garrisons anymore.
Wilmfe23 10 月 2 日 上午 12:13 
Though one thing I do hope they reverse is the slow galactic movement of governors. They just are way too slow to move them much so it is better to just put them on powerful planets and just leave them there rather than move them around.

Another change could be that higher starbase levels give upcost discounts (with of course the factory discounts halves to compensate)
最后由 Wilmfe23 编辑于; 10 月 2 日 上午 12:16
引用自 Wilmfe23
Okay, in my experience cost is the limiting factor and not time. I just have Kuat build Venators at all times and it's more than sufficient. The limiting factor with me is always money, I only build ships outside of corporate planets if I have to and it isn't often.
Cost is a limiting factor but ultimately you're spending those credits regardless. Yes getting the most out of your money is good but I've generally found that... getting discounts on everything doesn't really matter all that much?

Acclamators are cheap enough that building them where they're needed as needed generally speaking isn't an imposition on my financials and is often more convenient from a fleet building perspective. Light Frigates and Corvettes too, are so cheap that what savings you do get from corporate discounts are merely a drop in the ocean relative to income and credit reserves.

Venators cost enough that the corporate discount is more substantial and actually worth something but I don't find myself building so many that I feel it necessary to only build them on Kuat. The same applies for both models of VSD. If I'm building up a fleet in the Core than yeah, sure that makes sense. Build them using Corporate shipyards since they're right there.

But if I want to add a Victory or two or a Venator to a fleet in the Galactic south... I'm probably gonna build it at Rothana or Geonosis (If it's on the GC map). Rothana has a major corporate building yes but it doesn't cover the Republic's larger capital ships. But it's also there and ready to build ships so yeah I'm gonna build ships there even if it doesn't discount them.

引用自 Wilmfe23
Though one thing I do hope they reverse is the slow galactic movement of governors. They just are way too slow to move them much so it is better to just put them on powerful planets and just leave them there rather than move them around.
This probably isn't gonna happen. In fact the change happened because the mod team doesn't want you moving them around so often. You might ask yourself why would they do that. And it's because they can move around that they become absurdly powerful. You could easily zip them around the entirety of your territory and never have to pay full price for anything ever.

And that's... not great for balance or game feel?

With that said the current speed changes for admin heroes is a stopgap measure (though one that might stick around for a while). The intent seems to be to turn admin heroes into buildings you can deploy to a planet with a cooldown between redeployments. No idea if that'll actually come to fruition or if they'll come up with a different system they decide to use in the meantime.

As is? We deal with it.
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