安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








typo on v.core.StoragePages in this line:
function eien_costardshed:createWindow()
return fv.core.BuildingWindow(self, {fv.core.StoragePage}, abssize(340, 180))
end
Isn't it should be like this?
function eien_costardshed:createWindow()
return fv.core.BuildingWindow(self, fv.core.StoragePages, abssize(340, 180))
end
It was designed to show only one storage window with specific resources.
I'm closing this thread as it is answered.
This mod introduces to the core game new storage building for raw food such as fruits and vegetables and modded one added by Costermonger MOD - pickled food.
I assume it should only show those resources right? Maybe OP wanted to choose but what's the point if shed is made for only certain food type?
Hi, yes, that's right. I don't see necessity to allow to choose from other resources when it's so called dedicated storage building. It wouldn't be logic to allow more than fruits, vegetables and pickled food. That't why it's limited to those listed.