Life is Feudal: Forest Village

Life is Feudal: Forest Village

Costard Shed
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eien no shikaku 永遠の刺客  [udvikler] 14. jan. 2020 kl. 12:06
Bugs reports - SOLVED
Please let me know if in your opinion this mod is not working like it should before you decide to vote it down, thank you :steamhappy:

PS. Note that bugs should be reported only when related to this mod directly.
Sidst redigeret af eien no shikaku 永遠の刺客; 6. nov. 2020 kl. 11:19
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JLA 6. nov. 2020 kl. 11:09 
Hi, I found bug here, storage filter windows doesn't show up.

typo on v.core.StoragePages in this line:

function eien_costardshed:createWindow()
return fv.core.BuildingWindow(self, {fv.core.StoragePage}, abssize(340, 180))
end

Isn't it should be like this?

function eien_costardshed:createWindow()
return fv.core.BuildingWindow(self, fv.core.StoragePages, abssize(340, 180))
end
Sidst redigeret af JLA; 6. nov. 2020 kl. 11:10
eien no shikaku 永遠の刺客  [udvikler] 6. nov. 2020 kl. 11:15 
Oprindeligt skrevet af JLA:
Hi, I found bug here, storage filter windows doesn't show up.
typo on v.core.StoragePages in this line:
function eien_costardshed:createWindow()
return fv.core.BuildingWindow(self, {fv.core.StoragePage}, abssize(340, 180))
end
Isn't it should be like this?
function eien_costardshed:createWindow()
return fv.core.BuildingWindow(self, fv.core.StoragePages, abssize(340, 180))
end
No, it shouldn't. Mod is programmed the way it should be and used code is the proper one.
eien no shikaku 永遠の刺客  [udvikler] 6. nov. 2020 kl. 11:18 
Costard Shed window is displaying properly once it's open. Are you using mods only from the Recommended Mods List or some random ones?

It was designed to show only one storage window with specific resources.

I'm closing this thread as it is answered.
Sidst redigeret af eien no shikaku 永遠の刺客; 6. nov. 2020 kl. 11:20
galledgraham 6. nov. 2020 kl. 11:24 
Hi, I think not everyone understands this

This mod introduces to the core game new storage building for raw food such as fruits and vegetables and modded one added by Costermonger MOD - pickled food.

I assume it should only show those resources right? Maybe OP wanted to choose but what's the point if shed is made for only certain food type?
eien no shikaku 永遠の刺客  [udvikler] 6. nov. 2020 kl. 11:26 
Oprindeligt skrevet af galledgraham:
Hi, I think not everyone understands this

This mod introduces to the core game new storage building for raw food such as fruits and vegetables and modded one added by Costermonger MOD - pickled food.

I assume it should only show those resources right? Maybe OP wanted to choose but what's the point if shed is made for only certain food type?

Hi, yes, that's right. I don't see necessity to allow to choose from other resources when it's so called dedicated storage building. It wouldn't be logic to allow more than fruits, vegetables and pickled food. That't why it's limited to those listed. :winter2019happyyul:
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