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I think it might start unbalancing the game play more than it sometimes is when it comes to Insurgents vs Conventional just an an example.
If not that point it would also possibly slow down combat considerably making it more of a slug fest rather than the intense game play we get in the mod already thanks to squad's base game setup.
Though overall i think if it was coupled with a few other features to compensate for this, perhaps a change in how bullets impact and maybe adding in suppression from the new ICO update without the weapon sway it could keep the quick paced game play while making the various factions still fit a niche in the game.
Though this all hinges on if it's possible and that comes down to how bullets and damage are simulated and the scope the modding tools allows in terms of changing core game mechanics at it's heart which i'm far from even versed on to make any comment on.
I posted about using Ft LBs energy for damage . Ive been shooting and reloading a long long time. using FPE would be the best way to make a weapon in a game, as close to the real one as possible . Even recoil , as it is also measured in FPE. I also do not know if the game could handle a system like that. FPE could be at 25 meter resolution for the games sake. I've rarely seen data for anything less than 100 yards. You don't even have to do the math these days, a simple ballistic calculator, and some basic input data is all you need for energy data , velocity data. Trajectories, etc etc..