边缘世界 RimWorld

边缘世界 RimWorld

Vanilla Furniture Expanded - Farming
TurtleShroom 2021 年 9 月 25 日 上午 9:40
Bug Reports
Good afternoon.

This Mod does not have a place where one can effectively post Error Logs and other content that is essential for troubleshooting issues with this Mod. I am rectifying this issue here.


Thank you.
-TURTLESHROOM
< >
正在显示第 1 - 15 条,共 19 条留言
TurtleShroom 2021 年 9 月 25 日 上午 9:47 
Exception ticking VFE_Scarecrow1792993 (at (195, 0, 194)): System.NullReferenceException: Object reference not set to an instance of an object at (wrapper dynamic-method) Verse.GenGrid.Verse.GenGrid.Walkable_Patch1(Verse.IntVec3,Verse.Map) at (wrapper dynamic-method) Verse.GenGrid.Verse.GenGrid.Standable_Patch1(Verse.IntVec3,Verse.Map) at Verse.CellFinderLoose.CanFleeToLocation (Verse.Pawn pawn, Verse.IntVec3 location) [0x00007] in <b64badbf3c3d41018b3ca5d3e8c77771>:0 at Verse.CellFinderLoose.GetFleeDestAnimal (Verse.Pawn pawn, System.Collections.Generic.List`1[T] threats, System.Single distance) [0x0007f] in <b64badbf3c3d41018b3ca5d3e8c77771>:0 at Verse.CellFinderLoose.GetFleeDest (Verse.Pawn pawn, System.Collections.Generic.List`1[T] threats, System.Single distance) [0x0000d] in <b64badbf3c3d41018b3ca5d3e8c77771>:0 at VFEF.CompScaresAnimals.ScareAnimals () [0x000d3] in <68ba49c6f3ca467c8430fd57a9d4d985>:0 at VFEF.CompScaresAnimals.CompTick () [0x00015] in <68ba49c6f3ca467c8430fd57a9d4d985>:0 at Verse.ThingWithComps.Tick () [0x00024] in <b64badbf3c3d41018b3ca5d3e8c77771>:0 at Verse.TickList.Tick () [0x0015c] in <b64badbf3c3d41018b3ca5d3e8c77771>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string) Verse.TickList:Tick () (wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch5 (Verse.TickManager) Verse.TickManager:TickManagerUpdate () (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch3 (Verse.Game) Verse.Root_Play:Update ()

For some reason, my Scarecrows cause this error to appear every few seconds. Deleting the Scarecrows stops it. Adding a new Scarecrow causes it to fire again.

This is my Hugs Library Log: https://gist.github.com/954c1a48059a047837abf53df737236e .
Komyeta 2021 年 12 月 1 日 上午 10:55 
It appears there is an incompatibility between Sprinklers and Helixien Gas Pipes from VFE Power module. Any crops planted on the same tile as an helixien pipe does not get affected by the prinkler's grow buff. Its not game breaking, but it reduces the efficienfy of greenhouses that use the gas sunlamp instead of the electric one.
xRei 2021 年 12 月 9 日 下午 2:17 
Found a bug. You can move a sprinkler between 7-8am (the time when they turn on) and it will re-water crops every time it's moved and regains power. I managed to use a super fast constructor pawn to move the sprinkler several times in the same hour and nearly grew corn in an hour. So. Probably should fix that, amusing and OP as it is.
KoT Sagris 2021 年 12 月 15 日 下午 10:54 
The animal feeders in the info panel says food will not deteriorate even outside, yet my hay is deteriorating.

https://gist.github.com/f2f6719c69fd97d2dd4fcb4dacfa2a5e
Kirboh 2022 年 8 月 4 日 下午 6:33 
I'm having a problem where a LOT of error messages keep popping up, to the point where it slows my game to a crawl.
What happened is, the sprinklers in this mod activated while one of my pawns was underneath it, planting. There was also a defoliator ship on the map at the time. Any suggestions?
Hugslib log: https://gist.github.com/210915a99665f2e4dbccd8d0c25b2f74
Erdosis 2022 年 10 月 18 日 上午 10:00 
Sealed Ecosystems do not ignore outside temperature. No need for log.
The Bane 2022 年 10 月 24 日 下午 5:46 
Sprinklers right now are instant growing any plant that is less then 1 percent done, to 100% on the single cycle. If a plant is an advanced growth stage, it does not appear to affect that plants growth rate at all.
BB7 2022 年 10 月 26 日 上午 3:17 
引用自 Lord Necro
Sprinklers right now are instant growing any plant that is less then 1 percent done, to 100% on the single cycle. If a plant is an advanced growth stage, it does not appear to affect that plants growth rate at all.
Same Here!
Abacaxique 2022 年 10 月 29 日 下午 7:14 
引用自 Lord Necro
Sprinklers right now are instant growing any plant that is less then 1 percent done, to 100% on the single cycle. If a plant is an advanced growth stage, it does not appear to affect that plants growth rate at all.

ooh, that makes sense. I thought it was really weird how fast my devilstrand was being harvested, then I caught this on video: gfycat.com/happygoluckyharmoniousarchaeopteryx
actiontechks 2022 年 10 月 30 日 下午 5:18 
引用自 Lord Necro
Sprinklers right now are instant growing any plant that is less then 1 percent done, to 100% on the single cycle. If a plant is an advanced growth stage, it does not appear to affect that plants growth rate at all.

Just want to confirm I just experienced this exact scenario. Going to put the sprinklers into storage for now 'cause it feels cheaty!
actiontechks 2022 年 10 月 30 日 下午 8:03 
Furthermore even uninstalling the sprinklers doesn't seem to matter - Devilstrand is fully mature the next day after planting in the areas that had been sprinkled.
Gene 2022 年 10 月 31 日 下午 11:34 
Seconding the sprinkler issue. Here's a hugslib log for the developers:
https://gist.github.com/7a5b548630e78d44553b559829c47580
Peppo [1DBD] 2022 年 11 月 5 日 上午 8:09 
not even sure if its abug or removed feature, but im missing the animal feeding through
hog_jockey 2022 年 11 月 6 日 上午 1:54 
引用自 Peppo
not even sure if its abug or removed feature, but im missing the animal feeding through

The animal feeder was removed for no good reason.
the_blue_ninja 2022 年 11 月 11 日 上午 1:19 
引用自 actiontechks
Furthermore even uninstalling the sprinklers doesn't seem to matter - Devilstrand is fully mature the next day after planting in the areas that had been sprinkled.
Have noticed the same with my crops. Removing the sprinklers, saving, and reloading seems to fix it.
< >
正在显示第 1 - 15 条,共 19 条留言
每页显示数: 1530 50