全面战争:战锤2

全面战争:战锤2

Skaven Undercities Redone (Beta)
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Nanu  [开发者] 2019 年 12 月 18 日 下午 7:06
Report any Bugs here
Please report any bugs/crashes here as well as script logs if you have them
最后由 Nanu 编辑于; 2019 年 12 月 18 日 下午 7:07
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borlog 2019 年 12 月 19 日 下午 12:21 
This mod cause game not launching with Deco's Kislev expanded and with Ubermongen's Military orders of Bretonnia.
最后由 borlog 编辑于; 2019 年 12 月 19 日 下午 12:27
Nanu  [开发者] 2019 年 12 月 19 日 下午 3:19 
引用自 borlog
This mod cause game not launching with Deco's Kislev expanded and with Ubermongen's Military orders of Bretonnia.

Not this mod, or any mod. Its a launcher issue. Run it with just those three mods, it will work. The problem is that the new patch broke mod lists, a lot of people have a "soft cap" when it comes to mods, they can only take so many before the game just crashes on startup. Other people are having problems with memory as well, too many bytes and the game goes pop. This mod has only 4 data tables, and all of them use unique keys so its not possible to be incompatible with any other mod. The bulk of it is script which isn't even loaded until campaign.
rat 2019 年 12 月 27 日 上午 6:46 
Started a campaign as clan moulder. made an undercity below a kislev city, which was subsequently razed by archaon, however it remained ruins and didnt become a skaven city like described.
Nanu  [开发者] 2019 年 12 月 27 日 上午 7:08 
引用自 HeironFlex
Started a campaign as clan moulder. made an undercity below a kislev city, which was subsequently razed by archaon, however it remained ruins and didnt become a skaven city like described.

Post script logs
oneethan 2020 年 1 月 4 日 下午 7:02 
im not sure if this this mod or another skaven mod i have but it seems like my under cities dont expand when using the building that should do this.ive got 2 cities both with 10% expand chance and in over 30 turn nether have expanded but it could also just be some veeeeeerrrrry bad luck
Nanu  [开发者] 2020 年 1 月 4 日 下午 8:30 
引用自 oneethan
im not sure if this this mod or another skaven mod i have but it seems like my under cities dont expand when using the building that should do this.ive got 2 cities both with 10% expand chance and in over 30 turn nether have expanded but it could also just be some veeeeeerrrrry bad luck

Very bad luck, I don't touch CA scripts. That logic is handled by a vanilla script called wh_campaign_scripted_building_effects.lua. If you want to increase the spread chance, open that file and find a function called UnderEmpireBuildingExpansion. In that function theres a local variable called expand_chance, this variable is set by a branch that is based on the building in the undercity. You can change the declarations from 5 and 10 (The default values you see in game for the expansion building) to higher numbers, i like 10 and 25.
oneethan 2020 年 1 月 5 日 上午 11:54 
i dont really know modding or scripting so where are the scripts like wh_campaign_scripted_building_effects.lua
Nanu  [开发者] 2020 年 1 月 5 日 下午 12:29 
引用自 oneethan
i dont really know modding or scripting so where are the scripts like wh_campaign_scripted_building_effects.lua

Get RPFM, open it, select file>open all CA packfiles, open script folder
oneethan 2020 年 1 月 5 日 下午 12:30 
nvm ive googled and found it
oneethan 2020 年 1 月 5 日 下午 12:30 
cheers tho
Da Bones 2020 年 1 月 8 日 下午 4:50 
I think that every time a settlement is raised, an army of that faction appears and you cannot attack them and they don't move.
Da Bones 2020 年 1 月 11 日 上午 6:27 
This is annoying since I can't get rid of them and all they do is raid me.
Nanu  [开发者] 2020 年 1 月 11 日 上午 11:22 
I’m not sure I understand your problem, what do you mean every time a settlement is raised?
Da Bones 2020 年 1 月 11 日 下午 12:00 
sorry, I meant razed
Nanu  [开发者] 2020 年 1 月 11 日 下午 3:42 
I see, post script logs if you have them pls, there shouldn't be an army spawning when a city is razed, instead the script checks if there was an undercity and if there was it gives the city to the owner of that under city
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