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edit: one of these days I'm going to package those scripts to a library if we suddenly get a lot of islands using them.
I've been just lookin' for a Tanoa variant of the training mission... I did fiddle for a while with the old editor, so if you can walk me through the steps of how this mission requires LZs to be set up in order to work I might could add new locations whenever I got the time.
Fork https://github.com/rambo/arma3_missions/tree/master/helotraining_mp.Altis (or just copy the files) then in the mission add points on the map and name the variables "lz1" "lz2" ... "lz77" and edit init.sqf so that LZCOUNT is the highest lz number and that the lz that sits on the airfield we're spawning from is excluded.
Vehicles need the init-script added to them in the mission editor but other than that is should all be fine.
I was trying to make this work for training purposes, but when I managed to make a segment of the script work, something else went haywire at each try.
I just don't have the time to track down endless errors while I don't get anywhere and use all my limited free time I should be spending with unwinding.
I guess Arma scripting always gonna remain one of the things I'll never "get"
I know this is ancient, but im getting an error putting this on a different map, where it won't give me an LZ or assign a mission. Im a complete beginner so idk where i can access the sqf files