Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen
Basically the Rhythm gimmick was make a little more useless, and looks less aesthetically pleasing overall that it was previously.
In terms of timing readability, I agree again that below the fighter is not the way to go. It's very distracting to try to read a constantly moving UI piece, and makes her spatially feel strange because of it's position. If I could suggest an alternative to this, maybe in addition to the old HUD which works just fine, add a more subtle element that comes from the fighter?
One way to do this would be a visual indicator that shows up as soon as the timing is ready. Since the character has a time motif, maybe this could come in the form of a clock-themed effect that pops out of her? If there was something like this you could use that would fit your character, I think that'd help alleviate the people who want the closer indicator.
I played around with the concept a bit and put this in the update gml underneath the "if HITD = 1" as an example:
if GAUGE_NAME_CURRENT == 24{
spawn_hit_fx( x, y, large_clock_hfx );
}
I hope I don't sound too harsh or anything, I just really clicked with this character and I'm really hoping you can find a way for her to be the best she can be. If this direction is your definitive vision for the character though, I definitely don't mean to stop you or anything, I know I got a lot of dumb suggestions from other people trying to play designer on my own character, aha. She's still one of my absolute favorite fighters regardless!