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Докладване на проблем с превода








Basically the Rhythm gimmick was make a little more useless, and looks less aesthetically pleasing overall that it was previously.
In terms of timing readability, I agree again that below the fighter is not the way to go. It's very distracting to try to read a constantly moving UI piece, and makes her spatially feel strange because of it's position. If I could suggest an alternative to this, maybe in addition to the old HUD which works just fine, add a more subtle element that comes from the fighter?
One way to do this would be a visual indicator that shows up as soon as the timing is ready. Since the character has a time motif, maybe this could come in the form of a clock-themed effect that pops out of her? If there was something like this you could use that would fit your character, I think that'd help alleviate the people who want the closer indicator.
I played around with the concept a bit and put this in the update gml underneath the "if HITD = 1" as an example:
if GAUGE_NAME_CURRENT == 24{
spawn_hit_fx( x, y, large_clock_hfx );
}
I hope I don't sound too harsh or anything, I just really clicked with this character and I'm really hoping you can find a way for her to be the best she can be. If this direction is your definitive vision for the character though, I definitely don't mean to stop you or anything, I know I got a lot of dumb suggestions from other people trying to play designer on my own character, aha. She's still one of my absolute favorite fighters regardless!