Starbound

Starbound

CATACLYSM (outdated)
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FR4C74LH3X  [开发者] 2019 年 11 月 17 日 下午 5:57
SUGGESTIONS
suggestions here:
keep it civil please
If you have any ideas or feedback, please let me know
最后由 FR4C74LH3X 编辑于; 2019 年 11 月 18 日 下午 1:01
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正在显示第 1 - 15 条,共 17 条留言
Dionon 2019 年 11 月 17 日 下午 8:57 
Biggest suggestion I can say... Make your power gen system and item acceptance system compatible with Frackin Universe's Item Transfer System and Power Generation... Like really, there's no reason I shouldn't be able to funnel water from a Water Tower or Water Generator to your Steam Generators... There's no reason a FU Solar Panel can't power your stuff.... And no, I'm not bashing you, This is an honest suggestion :D Great work otherwise.
FR4C74LH3X  [开发者] 2019 年 11 月 17 日 下午 9:16 
yeah, dont worry, that has been on the to-do list, probably will sorted out via converters (specialized objects to convert from one system to another) and such, though idk, i still have to think about how to do it
Navis 2019 年 11 月 21 日 下午 8:03 
This mod could use Frackin Universe and Extended Story materials for making more advanced stuff which would use both mods. It shouldn't add the same ores than the ones already incuded in these mods for preventing ores duplication.
FR4C74LH3X  [开发者] 2019 年 11 月 21 日 下午 8:55 
yeah, i would do that, but then what if FU/Extended story is not added? then i end up with a bunch of things that cant be made because they are missing those mods
FR4C74LH3X  [开发者] 2019 年 11 月 21 日 下午 8:57 
besides, what currently exists in this mod right now is only the first "tier" of stuff, i have a crapload more planned for the future ;)
unless you had something different in mind?
最后由 FR4C74LH3X 编辑于; 2019 年 11 月 21 日 下午 9:12
Navis 2019 年 11 月 22 日 上午 12:51 
I had thought to a list of ores that could be integrated and used in this mod. For ores which are used by both Cataclysm and FU or ES, Cataclysm ores could be disabled and used the other mod ores instead.
FR4C74LH3X  [开发者] 2019 年 11 月 22 日 上午 1:02 
HMMMmmm, i guess..... though the problem arises with the fact that for what i have planned next, there wont be any real point because its going to involve custom planets :/ (heading into spoiler territory lol) and any new ores, will be from those planets
最后由 FR4C74LH3X 编辑于; 2019 年 11 月 22 日 上午 1:02
FR4C74LH3X  [开发者] 2019 年 11 月 22 日 上午 1:14 
but aside from that, i guess i can try to see what would fit being interchangeable and what would not, when i get this mod to that point, lol
Navis 2019 年 11 月 22 日 上午 2:56 
I suggest to use another ore name than isogen which is already used by Frackin Universe.
FR4C74LH3X  [开发者] 2019 年 11 月 22 日 上午 8:27 
yeh, im leaving the railguns for the larger variants of the turrets, so dont you worry, the will be coming ;) (also i did not realise FU has an isogen ore too when i added it lmfao)
Fantome 2019 年 11 月 22 日 上午 10:17 
Hi! Do you know what I think would be really useful and beautiful in your (fantastic) mod? A disassembler. It is consistent with the spirit of the mod, characterized by large machines that mount and dismantle high-tech materials and components.
A disassembler would allow us to get rid of all the "waste" found on the mission, such as weapons, healing objects, clothes, augments, various junk ...
I think that for each type of object it should give half of the objects necessary to build it or, if the object does not have a working recipe, generic materials for the category of which it is part.
Example: Level 1 weapon with no element: Two iron ingots, One copper wire, one silicon board.
Level 2 weapon with freezing element: Two tungsten ingots, Two copper wires, two silicon boards, a cryogenic extract.
Level 3 weapon with poison element: Two titanium ingots, Four copper wires, four silicon boards, a sample of poison.
Level 6 weapon with fire element: Two solarium stars, thirty-two copper wires, thirty-two silicon boards, one molten core.
(they are only examples, of course you choose arbitrarily the working recipes)
The weapons could also give you new materials or components of your mod, this would make their search much more interesting. (I, currently, don't sell what I find in dungeons, I only throw it in the trash : 'D)
FR4C74LH3X  [开发者] 2019 年 11 月 22 日 上午 11:20 
Hmmm, I could probably do something like that
So, basically for elemental weapons, add a drop in respect to its element, then add resources on top of that depending on the tier, and adjust that based on type........ And potentially have it also give resources from previous tiers
最后由 FR4C74LH3X 编辑于; 2019 年 11 月 22 日 上午 11:35
Navis 2019 年 11 月 22 日 下午 11:18 
It's basically the uncrafting table, but we would definitely need it.
Navis 2019 年 11 月 29 日 上午 5:01 
Why not just remain on different crystal name for all ores, like FU does for a lot of its ores.
FR4C74LH3X  [开发者] 2019 年 11 月 29 日 上午 6:48 
eh, i was planning on calling it isogen-47 or something to differentiate it
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