Space Engineers

Space Engineers

MA Spotlight pack
AutoMcDonough  [개발자] 2019년 10월 5일 오전 7시 22분
Any bugs or issues >post here<
If you get a crash or major error, GRAB THE SE LOG FILE. I will need to see the log to have any idea what happened.
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Skallabjorn 2019년 10월 6일 오전 11시 35분 
When loaded into my server, it keeps spiiting this out ad infinum in the log until the server locks up

10:50:22.5335 [INFO] Keen: Object reference not set to an instance of an object.
at Digi.AttachedLights.AttachedLightsSession.UpdateAfterSimulation()
AutoMcDonough  [개발자] 2019년 10월 6일 오후 2시 49분 
Posted script update from Digi, hopefully that does the trick.
Whett Faart 2019년 10월 6일 오후 4시 10분 
I'm experiencing a bug where a line of red text appears telling me to submit the se log file to the mod author whenever I place the light bar. The model also doesn't show completed unless I paint it in survival. It also caused the game to crash when I tried grinding it before I found the "paint to finish" trick.

The same error appears in creative but the lights work fine after placing the light.

Log file --> https://www.dropbox.com/s/yjgx0ym137ep24d/SpaceEngineers.log?dl=0
Whett Faart 님이 마지막으로 수정; 2019년 10월 6일 오후 4시 12분
ArrIvvA 2019년 10월 6일 오후 6시 19분 
2019-10-07 02:15:53.405 - Thread: 1 -> ERROR Digi.AttachedLights.BlockLogic: MyObjectBuilder_UpgradeModule/MA_ClassicSpotBar_sm has no dummies with 'customlight_' prefix!
2019-10-07 02:15:53.407 - Thread: 1 -> Object reference not set to an instance of an object.
at Digi.AttachedLights.BlockLogic.SetLights(Boolean on)
at Digi.AttachedLights.BlockLogic.WorkingChanged(IMyCubeBlock block)
at Digi.AttachedLights.BlockLogic..ctor(AttachedLightsSession session, IMyCubeBlock block, LightConfigurator configurator)
at Digi.AttachedLights.AttachedLightsSession.CreateLogicFor(IMySlimBlock slimBlock, LightConfigurator settings)
at Digi.AttachedLights.AttachedLightsSession.BlockAdded(IMySlimBlock slimBlock)
2019-10-07 02:16:08.973 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at Digi.AttachedLights.BlockLogic.SetLights(Boolean on)
at Digi.AttachedLights.BlockLogic.WorkingChanged(IMyCubeBlock block)
at System.Action`1.Invoke(T obj)
at Sandbox.Game.Entities.MyCubeBlock.UpdateIsWorking()
at Sandbox.Game.Entities.MyCubeBlock.ComponentStack_IsFunctionalChanged()
at System.Action.Invoke()
at Sandbox.Game.Entities.MyComponentStack.CheckFunctionalState(Boolean oldFunctionalState)
at Sandbox.Game.Entities.MyComponentStack.IncreaseMountLevelInternal(Single mountAmount, MyConstructionStockpile stockpile)
at Sandbox.Game.Entities.Cube.MySlimBlock.IncreaseMountLevel(Single welderMountAmount, Int64 welderOwnerIdentId, MyInventoryBase outputInventory, Single maxAllowedBoneMovement, Boolean isHelping, MyOwnershipShareModeEnum sharing, Boolean handWelded)
at Sandbox.Game.Weapons.MyWelder.Weld()
at Sandbox.Game.Weapons.MyWelder.Shoot(MyShootActionEnum action, Vector3 direction, Nullable`1 overrideWeaponPos, String gunAction)
at Sandbox.Game.Entities.Character.MyCharacter.ShootInternal()
at Sandbox.Game.Entities.Character.MyCharacter.UpdateShooting()
at Sandbox.Game.Entities.Character.MyCharacter.UpdateAfterSimulation()
at Sandbox.Game.Entities.MyEntities.<>c.<UpdateAfterSimulation>b__113_0(MyEntity x)
at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation()
at Sandbox.Game.World.MySector.UpdateAfterSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
2019-10-07 02:16:08.975 - Thread: 1 -> Hiding window
2019-10-07 02:16:08.975 - Thread: 1 -> Hiding window done
2019-10-07 02:16:08.975 - Thread: 1 -> Showing message
AutoMcDonough  [개발자] 2019년 10월 6일 오후 6시 23분 
Thank you for posting the log. We will dig into this.. at first look it seems to not see the empties, if one of these other mods changes upgrade modules it may be incompatibility.
AutoMcDonough  [개발자] 2019년 10월 6일 오후 6시 47분 
oh. I figured it out.
This is an issue in survival. I did my testing in creative, and ground down/welded them to check. But actually in survival placing new part as construction causes this. Will fix ASAP.
RAGE 2019년 10월 8일 오전 5시 14분 
CTD when I tried to weld the ... double spotlights 10° angled downwards?

Could be 'cause I have lots of mods installed, but posting this anyhow. Great fan of both your work, btw.

=================Last part of Log ========================

2019-10-08 13:58:45.503 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime
2019-10-08 13:58:45.503 - Thread: 1 -> STATISTICS,3420.95,0,0,0,0,0,0,58.41903,42.56731,1,0,3449.862,6807.32,66897,134603,89,26.60846,92.41765,15.24561,7194,16.63729
2019-10-08 13:58:47.477 - Thread: 1 -> GC Memory: 3,618,680,640 B
2019-10-08 13:59:14.937 - Thread: 1 -> ERROR Digi.AttachedLights.BlockLogic: MyObjectBuilder_UpgradeModule/MA_ClassicSpot_LB2 has no dummies with 'customlight_' prefix!
2019-10-08 13:59:15.038 - Thread: 1 -> Object reference not set to an instance of an object.
at Digi.AttachedLights.BlockLogic.SetLights(Boolean on)
at Digi.AttachedLights.BlockLogic.WorkingChanged(IMyCubeBlock block)
at Digi.AttachedLights.BlockLogic..ctor(AttachedLightsSession session, IMyCubeBlock block, LightConfigurator configurator)
at Digi.AttachedLights.AttachedLightsSession.CreateLogicFor(IMySlimBlock slimBlock, LightConfigurator settings)
at Digi.AttachedLights.AttachedLightsSession.BlockAdded(IMySlimBlock slimBlock)
2019-10-08 13:59:17.482 - Thread: 1 -> GC Memory: 3,637,639,736 B
2019-10-08 13:59:19.252 - Thread: 1 -> ERROR Digi.AttachedLights.BlockLogic: MyObjectBuilder_UpgradeModule/MA_ClassicSpot_LB2 has no dummies with 'customlight_' prefix!
2019-10-08 13:59:19.252 - Thread: 1 -> Object reference not set to an instance of an object.
at Digi.AttachedLights.BlockLogic.SetLights(Boolean on)
at Digi.AttachedLights.BlockLogic.WorkingChanged(IMyCubeBlock block)
at Digi.AttachedLights.BlockLogic..ctor(AttachedLightsSession session, IMyCubeBlock block, LightConfigurator configurator)
at Digi.AttachedLights.AttachedLightsSession.CreateLogicFor(IMySlimBlock slimBlock, LightConfigurator settings)
at Digi.AttachedLights.AttachedLightsSession.BlockAdded(IMySlimBlock slimBlock)
2019-10-08 13:59:32.286 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at Digi.AttachedLights.BlockLogic.SetLights(Boolean on)
at Digi.AttachedLights.BlockLogic.WorkingChanged(IMyCubeBlock block)
at System.Action`1.Invoke(T obj)
at Sandbox.Game.Entities.MyCubeBlock.UpdateIsWorking()
at Sandbox.Game.Entities.MyCubeBlock.ComponentStack_IsFunctionalChanged()
at System.Action.Invoke()
at Sandbox.Game.Entities.MyComponentStack.CheckFunctionalState(Boolean oldFunctionalState)
at Sandbox.Game.Entities.MyComponentStack.IncreaseMountLevelInternal(Single mountAmount, MyConstructionStockpile stockpile)
at Sandbox.Game.Entities.Cube.MySlimBlock.IncreaseMountLevel(Single welderMountAmount, Int64 welderOwnerIdentId, MyInventoryBase outputInventory, Single maxAllowedBoneMovement, Boolean isHelping, MyOwnershipShareModeEnum sharing, Boolean handWelded)
at Sandbox.Game.Weapons.MyWelder.Weld()
at Sandbox.Game.Weapons.MyWelder.Shoot(MyShootActionEnum action, Vector3 direction, Nullable`1 overrideWeaponPos, String gunAction)
at Sandbox.Game.Entities.Character.MyCharacter.ShootInternal()
at Sandbox.Game.Entities.Character.MyCharacter.UpdateShooting()
at Sandbox.Game.Entities.Character.MyCharacter.UpdateAfterSimulation()
at Sandbox.Game.Entities.MyEntities.<>c.<UpdateAfterSimulation>b__113_0(MyEntity x)
at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation()
at Sandbox.Game.World.MySector.UpdateAfterSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
2019-10-08 13:59:32.287 - Thread: 1 -> Hiding window
2019-10-08 13:59:32.287 - Thread: 1 -> Hiding window done
2019-10-08 13:59:32.287 - Thread: 1 -> Showing message
AutoMcDonough  [개발자] 2019년 10월 8일 오전 6시 52분 
Guys, we know about survival mode crash. Will fix ASAP. If you use creative to paste in then it’s fine.
Popo Bigles 2019년 10월 11일 오전 4시 59분 
There's a few bugs flying around saying "Got that lamp?" ever since I installed this mod and they won't stop harassing me. Does this count?
Rysten 2019년 10월 23일 오후 6시 27분 
AutoMcDonough:

Was able to easily recreate both instances. Error Portions below, can send full log if that is what is needed. Note this was done in creative mode.

1st case: Create a grid with spotlights, cut in half so spotlights on both new grids.
2nd case: Remove block light is attached too.

2019-10-23 18:19:39.315 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime
2019-10-23 18:19:39.340 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,24.31225,84.79661,1,0,2882.519,6040.305,44420,-44420,17,38.89393,84.41576,0,25295,10.12869
2019-10-23 18:19:42.121 - Thread: 1 -> An item with the same key has already been added.
at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at Digi.AttachedLights.AttachedLightsSession.CreateLogicFor(IMySlimBlock slimBlock, LightConfigurator settings)
at Digi.AttachedLights.AttachedLightsSession.BlockAdded(IMySlimBlock slimBlock)
2019-10-23 18:19:42.121 - Thread: 1 -> An item with the same key has already been added.
at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at Digi.AttachedLights.AttachedLightsSession.CreateLogicFor(IMySlimBlock slimBlock, LightConfigurator settings)
at Digi.AttachedLights.AttachedLightsSession.BlockAdded(IMySlimBlock slimBlock)
2019-10-23 18:19:42.122 - Thread: 1 -> An item with the same key has already been added.
at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at Digi.AttachedLights.AttachedLightsSession.CreateLogicFor(IMySlimBlock slimBlock, LightConfigurator settings)
at Digi.AttachedLights.AttachedLightsSession.BlockAdded(IMySlimBlock slimBlock)
2019-10-23 18:19:42.122 - Thread: 1 -> An item with the same key has already been added.
at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at Digi.AttachedLights.AttachedLightsSession.CreateLogicFor(IMySlimBlock slimBlock, LightConfigurator settings)
at Digi.AttachedLights.AttachedLightsSession.BlockAdded(IMySlimBlock slimBlock)
2019-10-23 18:19:42.122 - Thread: 1 -> An item with the same key has already been added.
at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at Digi.AttachedLights.AttachedLightsSession.CreateLogicFor(IMySlimBlock slimBlock, LightConfigurator settings)
at Digi.AttachedLights.AttachedLightsSession.BlockAdded(IMySlimBlock slimBlock)
2019-10-23 18:19:44.450 - Thread: 1 -> GC Memory: 3,020,784,056 B
2019-10-23 18:19:56.667 - Thread: 1 -> An item with the same key has already been added.
at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at Digi.AttachedLights.AttachedLightsSession.CreateLogicFor(IMySlimBlock slimBlock, LightConfigurator settings)
at Digi.AttachedLights.AttachedLightsSession.BlockAdded(IMySlimBlock slimBlock)
2019-10-23 18:20:03.483 - Thread: 1 -> Updating stopped.
Rysten 님이 마지막으로 수정; 2019년 10월 24일 오전 11시 54분
Slye_Fox 2019년 10월 26일 오전 5시 05분 
We can't change the ownership of the lamps, the dropdowns arn't there.
AutoMcDonough  [개발자] 2020년 7월 1일 오후 12시 53분 
use your words, i don’t know what i’m looking for in that screenshot
Cruel Sun 2020년 10월 7일 오후 12시 48분 
21:47:14.8086 [WARN] Keen: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_ReflectorLight/MA_Spotlight30
21:47:14.8086 [WARN] Keen: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_ReflectorLight/MA_Spotlight30_sm
21:47:14.8086 [WARN] Keen: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_ReflectorLight/MA_ClassicSpot
21:47:14.8086 [WARN] Keen: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_ReflectorLight/MA_ClassicSpot_sm
21:47:14.9283 [ERROR] Keen: Stage block MyObjectBuilder_UpgradeModule/MA_Spotlight45_sm doesn't exist
21:47:14.9283 [ERROR] Keen: Stage block MyObjectBuilder_UpgradeModule/MA_Spotlight45_sm doesn't exist
21:47:16.3810 [INFO] TorchSessionManager: Starting new torch session for Star System
21:47:16.4378 [INFO] Keen: MyLights preallocated lights cache created.
21:47:16.4378 [INFO] Keen: MyLights initialized.
21:47:18.5617 [WARN] Keen: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent
AutoMcDonough  [개발자] 2020년 10월 7일 오후 2시 21분 
ah yeah i gotta update the variants method. just ignore those for now. :)
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