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翻訳の問題を報告
10:50:22.5335 [INFO] Keen: Object reference not set to an instance of an object.
at Digi.AttachedLights.AttachedLightsSession.UpdateAfterSimulation()
The same error appears in creative but the lights work fine after placing the light.
Log file --> https://www.dropbox.com/s/yjgx0ym137ep24d/SpaceEngineers.log?dl=0
2019-10-07 02:15:53.407 - Thread: 1 -> Object reference not set to an instance of an object.
at Digi.AttachedLights.BlockLogic.SetLights(Boolean on)
at Digi.AttachedLights.BlockLogic.WorkingChanged(IMyCubeBlock block)
at Digi.AttachedLights.BlockLogic..ctor(AttachedLightsSession session, IMyCubeBlock block, LightConfigurator configurator)
at Digi.AttachedLights.AttachedLightsSession.CreateLogicFor(IMySlimBlock slimBlock, LightConfigurator settings)
at Digi.AttachedLights.AttachedLightsSession.BlockAdded(IMySlimBlock slimBlock)
2019-10-07 02:16:08.973 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at Digi.AttachedLights.BlockLogic.SetLights(Boolean on)
at Digi.AttachedLights.BlockLogic.WorkingChanged(IMyCubeBlock block)
at System.Action`1.Invoke(T obj)
at Sandbox.Game.Entities.MyCubeBlock.UpdateIsWorking()
at Sandbox.Game.Entities.MyCubeBlock.ComponentStack_IsFunctionalChanged()
at System.Action.Invoke()
at Sandbox.Game.Entities.MyComponentStack.CheckFunctionalState(Boolean oldFunctionalState)
at Sandbox.Game.Entities.MyComponentStack.IncreaseMountLevelInternal(Single mountAmount, MyConstructionStockpile stockpile)
at Sandbox.Game.Entities.Cube.MySlimBlock.IncreaseMountLevel(Single welderMountAmount, Int64 welderOwnerIdentId, MyInventoryBase outputInventory, Single maxAllowedBoneMovement, Boolean isHelping, MyOwnershipShareModeEnum sharing, Boolean handWelded)
at Sandbox.Game.Weapons.MyWelder.Weld()
at Sandbox.Game.Weapons.MyWelder.Shoot(MyShootActionEnum action, Vector3 direction, Nullable`1 overrideWeaponPos, String gunAction)
at Sandbox.Game.Entities.Character.MyCharacter.ShootInternal()
at Sandbox.Game.Entities.Character.MyCharacter.UpdateShooting()
at Sandbox.Game.Entities.Character.MyCharacter.UpdateAfterSimulation()
at Sandbox.Game.Entities.MyEntities.<>c.<UpdateAfterSimulation>b__113_0(MyEntity x)
at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation()
at Sandbox.Game.World.MySector.UpdateAfterSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
2019-10-07 02:16:08.975 - Thread: 1 -> Hiding window
2019-10-07 02:16:08.975 - Thread: 1 -> Hiding window done
2019-10-07 02:16:08.975 - Thread: 1 -> Showing message
This is an issue in survival. I did my testing in creative, and ground down/welded them to check. But actually in survival placing new part as construction causes this. Will fix ASAP.
Could be 'cause I have lots of mods installed, but posting this anyhow. Great fan of both your work, btw.
=================Last part of Log ========================
2019-10-08 13:58:45.503 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime
2019-10-08 13:58:45.503 - Thread: 1 -> STATISTICS,3420.95,0,0,0,0,0,0,58.41903,42.56731,1,0,3449.862,6807.32,66897,134603,89,26.60846,92.41765,15.24561,7194,16.63729
2019-10-08 13:58:47.477 - Thread: 1 -> GC Memory: 3,618,680,640 B
2019-10-08 13:59:14.937 - Thread: 1 -> ERROR Digi.AttachedLights.BlockLogic: MyObjectBuilder_UpgradeModule/MA_ClassicSpot_LB2 has no dummies with 'customlight_' prefix!
2019-10-08 13:59:15.038 - Thread: 1 -> Object reference not set to an instance of an object.
at Digi.AttachedLights.BlockLogic.SetLights(Boolean on)
at Digi.AttachedLights.BlockLogic.WorkingChanged(IMyCubeBlock block)
at Digi.AttachedLights.BlockLogic..ctor(AttachedLightsSession session, IMyCubeBlock block, LightConfigurator configurator)
at Digi.AttachedLights.AttachedLightsSession.CreateLogicFor(IMySlimBlock slimBlock, LightConfigurator settings)
at Digi.AttachedLights.AttachedLightsSession.BlockAdded(IMySlimBlock slimBlock)
2019-10-08 13:59:17.482 - Thread: 1 -> GC Memory: 3,637,639,736 B
2019-10-08 13:59:19.252 - Thread: 1 -> ERROR Digi.AttachedLights.BlockLogic: MyObjectBuilder_UpgradeModule/MA_ClassicSpot_LB2 has no dummies with 'customlight_' prefix!
2019-10-08 13:59:19.252 - Thread: 1 -> Object reference not set to an instance of an object.
at Digi.AttachedLights.BlockLogic.SetLights(Boolean on)
at Digi.AttachedLights.BlockLogic.WorkingChanged(IMyCubeBlock block)
at Digi.AttachedLights.BlockLogic..ctor(AttachedLightsSession session, IMyCubeBlock block, LightConfigurator configurator)
at Digi.AttachedLights.AttachedLightsSession.CreateLogicFor(IMySlimBlock slimBlock, LightConfigurator settings)
at Digi.AttachedLights.AttachedLightsSession.BlockAdded(IMySlimBlock slimBlock)
2019-10-08 13:59:32.286 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at Digi.AttachedLights.BlockLogic.SetLights(Boolean on)
at Digi.AttachedLights.BlockLogic.WorkingChanged(IMyCubeBlock block)
at System.Action`1.Invoke(T obj)
at Sandbox.Game.Entities.MyCubeBlock.UpdateIsWorking()
at Sandbox.Game.Entities.MyCubeBlock.ComponentStack_IsFunctionalChanged()
at System.Action.Invoke()
at Sandbox.Game.Entities.MyComponentStack.CheckFunctionalState(Boolean oldFunctionalState)
at Sandbox.Game.Entities.MyComponentStack.IncreaseMountLevelInternal(Single mountAmount, MyConstructionStockpile stockpile)
at Sandbox.Game.Entities.Cube.MySlimBlock.IncreaseMountLevel(Single welderMountAmount, Int64 welderOwnerIdentId, MyInventoryBase outputInventory, Single maxAllowedBoneMovement, Boolean isHelping, MyOwnershipShareModeEnum sharing, Boolean handWelded)
at Sandbox.Game.Weapons.MyWelder.Weld()
at Sandbox.Game.Weapons.MyWelder.Shoot(MyShootActionEnum action, Vector3 direction, Nullable`1 overrideWeaponPos, String gunAction)
at Sandbox.Game.Entities.Character.MyCharacter.ShootInternal()
at Sandbox.Game.Entities.Character.MyCharacter.UpdateShooting()
at Sandbox.Game.Entities.Character.MyCharacter.UpdateAfterSimulation()
at Sandbox.Game.Entities.MyEntities.<>c.<UpdateAfterSimulation>b__113_0(MyEntity x)
at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation()
at Sandbox.Game.World.MySector.UpdateAfterSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
2019-10-08 13:59:32.287 - Thread: 1 -> Hiding window
2019-10-08 13:59:32.287 - Thread: 1 -> Hiding window done
2019-10-08 13:59:32.287 - Thread: 1 -> Showing message
Was able to easily recreate both instances. Error Portions below, can send full log if that is what is needed. Note this was done in creative mode.
1st case: Create a grid with spotlights, cut in half so spotlights on both new grids.
2nd case: Remove block light is attached too.
2019-10-23 18:19:39.315 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime
2019-10-23 18:19:39.340 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,24.31225,84.79661,1,0,2882.519,6040.305,44420,-44420,17,38.89393,84.41576,0,25295,10.12869
2019-10-23 18:19:42.121 - Thread: 1 -> An item with the same key has already been added.
at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at Digi.AttachedLights.AttachedLightsSession.CreateLogicFor(IMySlimBlock slimBlock, LightConfigurator settings)
at Digi.AttachedLights.AttachedLightsSession.BlockAdded(IMySlimBlock slimBlock)
2019-10-23 18:19:42.121 - Thread: 1 -> An item with the same key has already been added.
at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at Digi.AttachedLights.AttachedLightsSession.CreateLogicFor(IMySlimBlock slimBlock, LightConfigurator settings)
at Digi.AttachedLights.AttachedLightsSession.BlockAdded(IMySlimBlock slimBlock)
2019-10-23 18:19:42.122 - Thread: 1 -> An item with the same key has already been added.
at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at Digi.AttachedLights.AttachedLightsSession.CreateLogicFor(IMySlimBlock slimBlock, LightConfigurator settings)
at Digi.AttachedLights.AttachedLightsSession.BlockAdded(IMySlimBlock slimBlock)
2019-10-23 18:19:42.122 - Thread: 1 -> An item with the same key has already been added.
at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at Digi.AttachedLights.AttachedLightsSession.CreateLogicFor(IMySlimBlock slimBlock, LightConfigurator settings)
at Digi.AttachedLights.AttachedLightsSession.BlockAdded(IMySlimBlock slimBlock)
2019-10-23 18:19:42.122 - Thread: 1 -> An item with the same key has already been added.
at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at Digi.AttachedLights.AttachedLightsSession.CreateLogicFor(IMySlimBlock slimBlock, LightConfigurator settings)
at Digi.AttachedLights.AttachedLightsSession.BlockAdded(IMySlimBlock slimBlock)
2019-10-23 18:19:44.450 - Thread: 1 -> GC Memory: 3,020,784,056 B
2019-10-23 18:19:56.667 - Thread: 1 -> An item with the same key has already been added.
at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at Digi.AttachedLights.AttachedLightsSession.CreateLogicFor(IMySlimBlock slimBlock, LightConfigurator settings)
at Digi.AttachedLights.AttachedLightsSession.BlockAdded(IMySlimBlock slimBlock)
2019-10-23 18:20:03.483 - Thread: 1 -> Updating stopped.
https://steamuserimages-a.akamaihd.net/ugc/1293045905845557968/429863411BBDD46890E56C8E8327178D66998279/
https://steamuserimages-a.akamaihd.net/ugc/1293045905845557758/1C6BF8B6C89D4B730755473249DDBE72EEC3F1ED/
21:47:14.8086 [WARN] Keen: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_ReflectorLight/MA_Spotlight30_sm
21:47:14.8086 [WARN] Keen: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_ReflectorLight/MA_ClassicSpot
21:47:14.8086 [WARN] Keen: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_ReflectorLight/MA_ClassicSpot_sm
21:47:14.9283 [ERROR] Keen: Stage block MyObjectBuilder_UpgradeModule/MA_Spotlight45_sm doesn't exist
21:47:14.9283 [ERROR] Keen: Stage block MyObjectBuilder_UpgradeModule/MA_Spotlight45_sm doesn't exist
21:47:16.3810 [INFO] TorchSessionManager: Starting new torch session for Star System
21:47:16.4378 [INFO] Keen: MyLights preallocated lights cache created.
21:47:16.4378 [INFO] Keen: MyLights initialized.
21:47:18.5617 [WARN] Keen: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent