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how do i get it to work on modded ores?
im using "deuterium fusion reactors" wich adds deuterium ice to the game. the drill system (in drill mode) will just create floatings and well, the deut. ice will not show up in the priority list.
dont know about other modded ores.
it diggs through it but only collects the stone and create the deut. ice as a floating object.
also the drill will show: deuterium in the "items to drill list" and deuterium ice in the "floatings to collect list"
besides that it works just great
(i loaded the ore mod before the drill mod btw)
not to big a deal since i can change the AOE and collect it, but this was above the orig surface level
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1881656639
I'm working on it.
Very strange never happend to me. Has this been a 'floating' object or a solid block connected to the voxel beeing drilled?
Do you happen to have the traces of the time?
Or can you somehow provoke that?
Do you mean this Mod ? (I never tested it against it, but if this is the one i will do so.)
AQD Quality of life mod.
is all disabled when this mod is on.
I had been tunneling through, all that area had been cleared of stone, and I could walk easily in the area. I extended the flooring and then I moved my the rover I had the drill attached to into the space after it had finished the first tunnel section. Suddenly that voxel mass appeared and from what I could tell it is fully attached to the ground that had been drilled. If you like I can give you the save from just after the rover finished detonating.
I've done some tests with landing gears, wheels, pistons, fixed connected grids, .. and all went ok.
So if you have the save game I would appreciate it. A long with some additional data:
Single or Multiplayer, construction of the rover (in case it no longer recognizable after the crash), pistons, motors, anything special. Setting of the drill (mode: drill/collect, enabled ores,).
Thanks
Here is the save file:
http:// www.mediafire .com/file/ 81nezr7ubxg6u2a/ Kaltera_Corp_Blew_up.rar/file
What info I could figure out is recorded in a readme.txt file. And I do have mods running so it is possible a conflict happened.
Edit: Steam kept removing the link just remove the extra spaces.
That is indeed the mod i was talking about
System.DivideByZeroException: Attempted to divide by zero.
He turned the drill on a second time and it happened again. Meanwhile the ones I have on Earth are still working fine.
Update: Issue never happened again, however, now I'm experiencing the same voxel mass issue others are, a blob of stone appearing in a spot where the drill had already dug out, creating an infinite dig/fill situation.