Space Engineers

Space Engineers

Nanobot Drill and Fill System
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更新于:2021 年 8 月 31 日 下午 2:00

V 1.0.12

-Fix: Fixed issue with ResourceSink/Power after Heavy Industrie Update
(Not 100% tested if all the power calculation are correct now, but mod works again)

更新于:2021 年 4 月 28 日 上午 11:10

V1.0.11:

-Prevent Crash if AppendingCustomInfo is called with customInfo NULL.

更新于:2020 年 4 月 12 日 上午 10:53

V 1.0.10:
-Fix: Edit priority list while multiple block are selected

更新于:2020 年 4 月 2 日 上午 10:31

V1.0.9

-Fix: Reverted TransportInventory change, as this could cause loss of inventory items.

更新于:2020 年 3 月 28 日 上午 11:24

V 1.0.8:

-Fix: Added internal TransportInventory to Block componentes list (ownership), which caused "assert" traces while keens debug version was out.

更新于:2020 年 3 月 28 日 上午 11:19

更新于:2020 年 3 月 8 日 下午 12:16

V1.0.7

-Now working also with latest public test version

更新于:2020 年 2 月 17 日 上午 10:27

Version V 1.0.6 2020-02-17:

-Fixed: Now mining also planetary surface boulders
-Fixed: Possible reason for drill stop working unexpected
-Fixed: Wrong placed side mointpoints

Surface boulders:
At the end it showed that an game function I've used (VoxelCoordToWorldPosition) is wrong coded, so that it works only as long as the voxel is from a planet voxel system. So I had to rewrite a bit of the code and it should work now. Thank to all reporters for your patience.

更新于:2019 年 10 月 20 日 上午 3:31

Version 1.0.5 2019-10-20
-Improvement: New russian tranlation thanks to KesorAv
-Fixed : Remaining fragments inside drill area on client
-Fixed : Missing transport animation on client
-Improvement: 'Controlled by Player' if player dies or leaves the game, it behaves now like player has no drill equipped, instead switching to not controled.

更新于:2019 年 10 月 18 日 下午 12:13

Version 1.0.4 (2019.10.18)

-Fixed missing "using"