Space Engineers

Space Engineers

Nanobot Drill and Fill System
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Dummy08  [开发者] 2019 年 10 月 18 日 下午 12:01
Localization (Language support)
Starting with version 1.0.3 the mod supports localization.
There is a initial amout of languages for testing, translated with google translate and therefore they might not be that good :-).

If somebody likes a additional language or request a new translation, I will need the Id(s) from the following table with the new translation.
Any help is welcome.

Just in case you don't like the new feature you can add "DisableLocalization" into the mod settings file (please see Pinned Discussion Block Settings for details of settings files)

Current available languages:
Language
State
ChineseChina
*Google translate
English
As good as my english is
French
*Google translate
German
As good as my german is
Russian
Manually translated thanks to KesorAv
Spanish_Spain/Spanish_HispanicAmerica
*Google translate

Id
Translation
"ModeSettings_Headline"
"———————Mode Settings———————"
"WorkMode"
"Work mode"
"WorkMode_Tooltip"
"Select what the nanobots should do and how."
"WorkMode_Collect"
"Collect"
"WorkMode_Drill"
"Drill"
"WorkMode_Fill"
"Fill"
"DrillSettings_Headline"
"———————Settings for Drilling———————"
"DrillPriority"
"Drill Priority"
"DrillPriority_Tooltip"
"Enable/Disable drill of ore"
"FillSettings_Headline"
"———————Settings for Filling———————"
"FillMaterial"
"Fill Material"
"FillMaterial_Tooltip"
"Select material for filling"
"CollectSettings_Headline"
"———————Settings for Collecting———————"
"CollectPriority"
"Collect Priority"
"CollectPriority_Tooltip"
"Enable/Disable collecting of ore"
"CollectOnlyIfIdle"
"Collect only if idle"
"CollectOnlyIfIdle_Tooltip"
"if set collecting floating objects is done only if no drilling/filling is needed."
"Priority_Enable"
"Enable"
"Priority_Disable"
"Disable"
"Priority_Up"
"Priority Up"
"Priority_Down"
"Priority Down"
"AreaShow"
"Show Area"
"AreaShow_Tooltip"
"When checked, it will show you the area this system covers"
"AreaWidth"
"Area Width"
"AreaHeight"
"Area Height"
"AreaDepth"
"Area Depth"
"RemoteCtrlBy"
"Remote controlled by"
"RemoteCtrlBy_Tooltip"
"Select if center of working area should follow a character. (As long as he is inside the maximum range)"
"RemoteCtrlBy_None"
"-None-"
"RemoteCtrlShowArea"
"Control Show Area"
"RemoteCtrlShowArea_Tooltip"
"Select if 'Show area' is active as long as character is equipped with hand drill"
"RemoteCtrlWorking"
"Control Working"
"RemoteCtrlWorking_Tooltip"
"Select if drill is only switched on as long as character is equipped with hand drill"
"SoundVolume"
"Sound Volume"
"ScriptControlled"
"Controlled by Script"
"ScriptControlled_Tooltip"
"When checked, the system will not drill/fill automatically. Each action has to be picked by calling scripting functions."
"Info_CurentDrillEntity"
"Picked Drilling Entity:"
"Info_CurentFillEntity"
"Picked Filling Entity:"
"Info_InventoryFull"
"Block inventory is full!"
"Info_DisabledByRemote"
"Disabled by remote control!"
"Info_ItemsToDrill"
"Items to drill:"
"Info_ItemsToFill"
"Items to fill:"
"Info_ItemsToCollect"
"Floatings to collect:"
"Info_More"
" -.."
"Info_MissingMaterial"
"Missing material for filling! {0}"
"Info_ObjectInWorkarea"
"Life form in working area detected!"
"Info_BlockSwitchedOff"
"Block is switched off"
"Info_BlockDamaged"
"Block is damaged / incomplete"
"Info_BlockUnpowered"
"Block has not enough power"
"Cmd_HelpClient"
"Version: {0}" +
"\nAvailable commands:" +
"\n[{1};{2}]: Shows this info" +
"\n[{3} {4};{5}]: Set the current logging level. Warning: Setting level to '{4}' could produce very large log-files"
"Cmd_HelpServer"
"\n[{0}]: Creates a settings file inside your current world folder. After restart the settings in this file will be used, instead of the global mod-settings file." +
"\n[{1}]: Creates a global settings file inside mod folder (including all options)."
最后由 Dummy08 编辑于; 2019 年 10 月 20 日 上午 7:56
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Kathori 2019 年 10 月 19 日 上午 3:21 
https://pastebin.com/1P83sH4i
Tried to do my best with russian localization
Not sure if I got those right:
"Info_CurentDrillEntity"
"Info_CurentFillEntity"
But overall the text feels better to me now
If you would need some help with russian localization for other mods - feel free to ask, I'm glad to help!
Dummy08  [开发者] 2019 年 10 月 19 日 上午 4:02 
引用自 KesorAv
https://pastebin.com/1P83sH4i
Tried to do my best with russian localization
Not sure if I got those right:
"Info_CurentDrillEntity"
"Info_CurentFillEntity"
But overall the text feels better to me now
If you would need some help with russian localization for other mods - feel free to ask, I'm glad to help!

Hey, many thanks. That was fast!
I've reverse translated Info_CurentDrillEntity and Info_CurentFillEntity and it makes sense (I assume your translation is in any case 10000% better than before), so don't worry.

And as you have asked for it :-) I'm working on the same thing for the Build And Repair Mod, so as soon as I'm ready, I will let you know.

And thanks again
最后由 Dummy08 编辑于; 2019 年 10 月 19 日 上午 4:02
Kathori 2019 年 10 月 19 日 上午 7:11 
引用自 Dummy08

Hey, many thanks. That was fast!
I've reverse translated Info_CurentDrillEntity and Info_CurentFillEntity and it makes sense (I assume your translation is in any case 10000% better than before), so don't worry.

And as you have asked for it :-) I'm working on the same thing for the Build And Repair Mod, so as soon as I'm ready, I will let you know.

And thanks again
Sure thing! I'll see how my translation fits ingame processes, may be I will have to change some things to be more correct.
Dummy08  [开发者] 2019 年 10 月 20 日 上午 3:37 
引用自 KesorAv
引用自 Dummy08

Hey, many thanks. That was fast!
I've reverse translated Info_CurentDrillEntity and Info_CurentFillEntity and it makes sense (I assume your translation is in any case 10000% better than before), so don't worry.

And as you have asked for it :-) I'm working on the same thing for the Build And Repair Mod, so as soon as I'm ready, I will let you know.

And thanks again
Sure thing! I'll see how my translation fits ingame processes, may be I will have to change some things to be more correct.

Your changes are live now, sorry it took a while, but I first wanted to find and fix some anoying bug s first :-)
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