Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Attila' Ancient Armies
Big Sloppie Oct 23, 2013 @ 8:40pm
The Bug Report Forum
This is what it now is, so I’ll just leave it like it is.

Author pin this.
Last edited by Big Sloppie; Jan 28, 2018 @ 3:19pm
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Showing 1-15 of 53 comments
lacers00 Oct 24, 2013 @ 3:24pm 
For me there seemed to be no variants whatsoever. Probobly conflicting mods
Xiang Fish Oct 24, 2013 @ 9:01pm 
i didnt try it, u can just try it
[BROS] Attila  [developer] Oct 26, 2013 @ 3:13pm 
probably conflicting mods lacers. check the mod first without using other and see the changes :)
Blackops Oct 28, 2013 @ 8:09am 
Examples of conflicts. Few are fatal.

variantmeshes\_variantmodels\man\helmets\greek_corinthian_black2.VariantMeshDefinition osvariations
variantmeshes\_variantmodels\man\helmets\greek_corinthian_classical.VariantMeshDefinition osvariations
variantmeshes\_variantmodels\man\helmets\greek_corinthian_plain.VariantMeshDefinition osvariations
variantmeshes\_variantmodels\man\weapons\hellenic_xiphos.variantmeshdefinition osvariations
variantmeshes\variantmeshdefinitions\car_sacred_band.variantmeshdefinition Radious_Total_War_Mod
variantmeshes\variantmeshdefinitions\eas_elite_persian_archers.variantmeshdefinition maximus183seasternvarietyv12
variantmeshes\variantmeshdefinitions\eas_noble_blood_cav.variantmeshdefinition maximus183seasternvarietyv12
variantmeshes\variantmeshdefinitions\eas_par_sword.variantmeshdefinition maximus183seasternvarietyv12
variantmeshes\variantmeshdefinitions\eas_persian_hoplites.variantmeshdefinition maximus183seasternvarietyv12
variantmeshes\variantmeshdefinitions\eas_persian_light_archers.variantmeshdefinition maximus183seasternvarietyv12
variantmeshes\variantmeshdefinitions\eas_pontic_sword.variantmeshdefinition mprev102
variantmeshes\variantmeshdefinitions\eas_spear.variantmeshdefinition maximus183seasternvarietyv12
variantmeshes\variantmeshdefinitions\gre_agrianian_axemen.variantmeshdefinition osvariations
variantmeshes\variantmeshdefinitions\gre_archers.variantmeshdefinition osvariations
variantmeshes\variantmeshdefinitions\gre_bronze_shield_pike.variantmeshdefinition mprev102
variantmeshes\variantmeshdefinitions\gre_citizen_cav.variantmeshdefinition osvariations
variantmeshes\variantmeshdefinitions\gre_companion_cav.variantmeshdefinition osvariations
variantmeshes\variantmeshdefinitions\gre_foot_companions.variantmeshdefinition osvariations
variantmeshes\variantmeshdefinitions\gre_helot_archers.variantmeshdefinition osvariations, playker's_spartan_unit_pack
variantmeshes\variantmeshdefinitions\gre_helot_javelinmen.variantmeshdefinition osvariations, playker's_spartan_unit_pack
variantmeshes\variantmeshdefinitions\gre_helot_slingers.variantmeshdefinition osvariations, playker's_spartan_unit_pack
variantmeshes\variantmeshdefinitions\gre_heroes_sparta.variantmeshdefinition osvariations, playker's_spartan_unit_pack
variantmeshes\variantmeshdefinitions\gre_hoplites.variantmeshdefinition osvariations
variantmeshes\variantmeshdefinitions\gre_javelinmen.variantmeshdefinition osvariations
variantmeshes\variantmeshdefinitions\gre_levy_pike.variantmeshdefinition osvariations
variantmeshes\variantmeshdefinitions\gre_light_hoplites.variantmeshdefinition osvariations
variantmeshes\variantmeshdefinitions\gre_militia_hoplites.variantmeshdefinition osvariations
variantmeshes\variantmeshdefinitions\gre_peltasts.variantmeshdefinition osvariations
variantmeshes\variantmeshdefinitions\gre_periokoi_hoplites.variantmeshdefinition osvariations, playker's_spartan_unit_pack
variantmeshes\variantmeshdefinitions\gre_periokoi_peltasts.variantmeshdefinition osvariations, playker's_spartan_unit_pack
variantmeshes\variantmeshdefinitions\gre_periokoi_pike.variantmeshdefinition osvariations, playker's_spartan_unit_pack
variantmeshes\variantmeshdefinitions\gre_periokoi_spears.variantmeshdefinition osvariations, playker's_spartan_unit_pack
variantmeshes\variantmeshdefinitions\gre_pike.variantmeshdefinition osvariations
variantmeshes\variantmeshdefinitions\gre_royal_cav.variantmeshdefinition osvariations
variantmeshes\variantmeshdefinitions\gre_royal_guard.variantmeshdefinition osvariations
variantmeshes\variantmeshdefinitions\gre_royal_peltasts.variantmeshdefinition osvariations
variantmeshes\variantmeshdefinitions\gre_royal_spartans.variantmeshdefinition osvariations, playker's_spartan_unit_pack
variantmeshes\variantmeshdefinitions\gre_royal_thorax_sword.variantmeshdefinition osvariations
variantmeshes\variantmeshdefinitions\gre_shield_bearers.variantmeshdefinition osvariations
variantmeshes\variantmeshdefinitions\gre_silver_shield_pike.variantmeshdefinition osvariations
variantmeshes\variantmeshdefinitions\gre_silver_shield_sword.variantmeshdefinition osvariations
variantmeshes\variantmeshdefinitions\gre_slingers.variantmeshdefinition osvariations
variantmeshes\variantmeshdefinitions\gre_spartan_hoplites.variantmeshdefinition osvariations, playker's_spartan_unit_pack
variantmeshes\variantmeshdefinitions\gre_spartan_pike.variantmeshdefinition osvariations, playker's_spartan_unit_pack
variantmeshes\variantmeshdefinitions\gre_spartan_youths.variantmeshdefinition osvariations
variantmeshes\variantmeshdefinitions\gre_thorax_hoplites.variantmeshdefinition osvariations
variantmeshes\variantmeshdefinitions\gre_thorax_pike.variantmeshdefinition osvariations
variantmeshes\variantmeshdefinitions\gre_thorax_sword.variantmeshdefinition osvariations
variantmeshes\variantmeshdefinitions\gre_thureos_spears.variantmeshdefinition osvariations
RPM25 Nov 2, 2013 @ 5:04pm 
beards clipping through face guards
[BROS] Attila  [developer] Nov 23, 2013 @ 2:53pm 
I'm aware of some clipping issues but some models needs to be updated by CA. I try to keep clipping equipment at minimum but thats all i can...
David Nov 25, 2013 @ 5:24am 
Originally posted by lacers00:
For me there seemed to be no variants whatsoever. Probobly conflicting mods
Check your settings unitdetails should be on high....
Sen Nov 26, 2013 @ 9:18pm 
I noticed a few bugs along with patch 7 being fully released; namely odd colors (macedonian foot companions wearing light purple for example), and glitchy/missing graphics on some of the campaign map units (The roman general when you start the vanilla campaign) I doublechecked, and it doesn't seem to be due to mod conflicts.
The Crimson Lord Nov 29, 2013 @ 5:23pm 
I'm not sure on what to really make of this, but I turned all other mods off and I see really strange yellow/red/black stripes on the Roman shields. I'm referring to the Marian/ Augustan troops. Not the armour, just the shields. Initially I thought it was the texture filtering, but my recent experiences prove otherwise. Worked after a while, then the shield textures break again. Haven't got a bloody clue what it is.
Last edited by The Crimson Lord; Dec 31, 2013 @ 6:32pm

Originally posted by Rapier_1778:
I'm not sure on what to really make of this, but I turned all other mods off and I see really strange yellow/red/black stripes on the Roman shields. I'm referring to the Marian/ Augustan troops. Not the armour, just the shields.

Im getting this as well bro
Floh Jan 12, 2014 @ 1:47am 
For me rome is not starting if this mod is active. I only have the blood and gore DLC and nothing else. Is it releated to some missing dlc, which is required?
Bentin Jan 26, 2014 @ 12:52pm 
The game doesn´t start. It is the only mod installed so i don´t think it is, becuase of conflicting mods, any idea?
Note that when my phalanxes fight with your others, they seem to disentigrate quite a lot.
adeptues Feb 22, 2014 @ 6:01am 
game doesn't start, been broken since patch 9 only this mod breaks it
-=Zedd=- Mar 19, 2014 @ 10:06am 
using alternative link...m...after unpacking legionaire_armies_V205D in to 'data' folder game laucnher still showing that message "The some one of your modifications are still updating", and nothing is happening, removing and cheking this mod again gives nothing, will you make this mode compatible with steam???
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