缺氧
No Drop // by @Ony 👾
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Ony  [开发者] 2022 年 5 月 22 日 下午 11:15
No Drop updated to 1.2.4.27 release version and available on Steam!
:SBpenguin: Changelog:
+ Fixed issue with items sometimes were dropped into solid tiles


:cswork: :csstudy: Want to support development and get access to the new mods and updates before they released! ? Become a patron!
https://www.patreon.com/ony_mods

:faewing:You are Welcome Join Our Discord community! https://discord.gg/n9FhwzQFAV
最后由 Ony 编辑于; 2022 年 5 月 22 日 下午 11:15
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正在显示第 1 - 3 条,共 3 条留言
ROBOT0 2022 年 5 月 25 日 下午 11:52 
Thanks! This fix has single-handedly made this one of my favourite mods again! Keep up the good work!
Ametril 2022 年 10 月 8 日 上午 12:15 
требуется обнова - выкидывает
hottt3 2022 年 11 月 28 日 下午 10:46 
The game won't start. Error:


MissingFieldException: Field 'FetchChore.tags' not found.

(wrapper dynamic-method) FetchChore.FetchChore.FindFetchTarget_Patch1(FetchChore,ChoreConsumerState)
FetchChore+<>c.<.cctor>b__44_0 (Chore+Precondition+Context& context, System.Object data) (at <a0b1e63c8d674793957c96bc63afc3da>:0)
Chore+Precondition+Context.RunPreconditions () (at <a0b1e63c8d674793957c96bc63afc3da>:0)
Chore.CollectChores (ChoreConsumerState consumer_state, System.Collections.Generic.List`1[T] succeeded_contexts, System.Collections.Generic.List`1[T] failed_contexts, System.Boolean is_attempting_override) (at <a0b1e63c8d674793957c96bc63afc3da>:0)
FetchChore.CollectChoresFromGlobalChoreProvider (ChoreConsumerState consumer_state, System.Collections.Generic.List`1[T] succeeded_contexts, System.Collections.Generic.List`1[T] failed_contexts, System.Boolean is_attempting_override) (at <a0b1e63c8d674793957c96bc63afc3da>:0)
GlobalChoreProvider.CollectChores (ChoreConsumerState consumer_state, System.Collections.Generic.List`1[T] succeeded, System.Collections.Generic.List`1[T] failed_contexts) (at <a0b1e63c8d674793957c96bc63afc3da>:0)
ChoreConsumer.FindNextChore (Chore+Precondition+Context& out_context) (at <a0b1e63c8d674793957c96bc63afc3da>:0)
Brain.FindBetterChore (Chore+Precondition+Context& context) (at <a0b1e63c8d674793957c96bc63afc3da>:0)
Brain.UpdateChores () (at <a0b1e63c8d674793957c96bc63afc3da>:0)
Brain.UpdateBrain () (at <a0b1e63c8d674793957c96bc63afc3da>:0)
MinionBrain.UpdateBrain () (at <a0b1e63c8d674793957c96bc63afc3da>:0)
BrainScheduler+BrainGroup.RenderEveryTick (System.Single dt, System.Boolean isAsyncPathProbeEnabled) (at <a0b1e63c8d674793957c96bc63afc3da>:0)
BrainScheduler.RenderEveryTick (System.Single dt) (at <a0b1e63c8d674793957c96bc63afc3da>:0)
SimAndRenderScheduler+RenderEveryTickUpdater.Update (IRenderEveryTick updater, System.Single dt) (at <3f146e4773e642efa0f9e57aaa8e84c1>:0)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <3f146e4773e642efa0f9e57aaa8e84c1>:0)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <3f146e4773e642efa0f9e57aaa8e84c1>:0)
StateMachineUpdater.RenderEveryTick (System.Single dt) (at <3f146e4773e642efa0f9e57aaa8e84c1>:0)
Game.LateUpdate () (at <a0b1e63c8d674793957c96bc63afc3da>:0)

Build: U43-531669-S
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