Stellaris

Stellaris

Planetary Curios
AnnaLerahk  [开发者] 2019 年 9 月 19 日 上午 8:05
Bug Reports
Please post any bugs you encounter here!
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正在显示第 1 - 15 条,共 15 条留言
xika 2019 年 9 月 26 日 上午 11:10 
hi, thanks for the mod.

I'm playing with your mod and starnet ai (not sure if that is the cause here) and the AI seems to be oddly attracted to the Fern Refinery. I've found 10 of those on one planet.

https://i.imgur.com/FVBLBlD.jpg

The empire does only have 9 planets on total and I've counted at least 43 more refineries on the other planets.

Not all AIs do that, haven't found a second one with this problem yet.

Maybe make it like the Nanite Thingy and require that the upkeep is ensured before you allow to build it.


PS: What are the requirements for the Fern Farm? I've had one early on in my current game but I can no longer find the option to build it on any of my planets.
最后由 xika 编辑于; 2019 年 9 月 26 日 上午 11:14
AnnaLerahk  [开发者] 2019 年 9 月 26 日 上午 11:31 
引用自 xikade
hi, thanks for the mod.

I'm playing with your mod and starnet ai (not sure if that is the cause here) and the AI seems to be oddly attracted to the Fern Refinery. I've found 10 of those on one planet.

https://i.imgur.com/FVBLBlD.jpg

The empire does only have 9 planets on total and I've counted at least 43 more refineries on the other planets.

Not all AIs do that, haven't found a second one with this problem yet.

Maybe make it like the Nanite Thingy and require that the upkeep is ensured before you allow to build it.


PS: What are the requirements for the Fern Farm? I've had one early on in my current game but I can no longer find the option to build it on any of my planets.

Blimey that's a lot of refineries! Thank's for the report, I'll have a look into how the AI is prioritising it and hopefully release a bugfix for it soon.

The fern farm requires a rare deposit on the planet which works in the same way as dust caverns or bubbling swamps etc. (Specifically they're called Glowing Groves and Luminous Forests). So it has similar requirements to Mote Harvesting traps for example.

Currently there is no way to produce the ferns artificially so you need to find these deposits to harvest them but that may change in future updates. For the next update I'm trying to figure out a way to balance producing them compared to the fern refinery so you can't just get free resources whilst also trying to make sure the ai doesn't just produce ferns and then refine them resulting in it just wasting resources (this might be why I just replace the current refinery with one that makes ferns).
最后由 AnnaLerahk 编辑于; 2019 年 9 月 26 日 上午 11:32
Darrien 2019 年 9 月 27 日 下午 6:43 
You have a missing bracket in your curios_view.gfx file and missing plural localization for all your jobs.
最后由 Darrien 编辑于; 2019 年 9 月 27 日 下午 6:44
AnnaLerahk  [开发者] 2019 年 9 月 27 日 下午 6:59 
引用自 Darrien
You have a missing bracket in your curios_view.gfx file and missing plural localization for all your jobs.
Thanks for the heads up! It'll be fixed in the next update.
TurtleShroom 2019 年 10 月 17 日 上午 11:37 
My game crashed recently, and this was the last line:
[14:34:42][trigger_impl.cpp:799]: Script Error: Invalid context switch[solar_system], file: common/planet_modifiers/01_planet_modifiers_curios.txt line: 290, Scope: .
AnnaLerahk  [开发者] 2019 年 10 月 17 日 上午 11:54 
引用自 TurtleShroom
My game crashed recently, and this was the last line:
[14:34:42][trigger_impl.cpp:799]: Script Error: Invalid context switch[solar_system], file: common/planet_modifiers/01_planet_modifiers_curios.txt line: 290, Scope: .

Thanks for the heads up, pretty sure I know what's caused the issue and I'll try to get a fix out ASAP.
AnnaLerahk  [开发者] 2019 年 10 月 17 日 下午 1:54 
引用自 TurtleShroom
My game crashed recently, and this was the last line:
[14:34:42][trigger_impl.cpp:799]: Script Error: Invalid context switch[solar_system], file: common/planet_modifiers/01_planet_modifiers_curios.txt line: 290, Scope: .

alright bug should now be fixed
Shyish Hazard 2020 年 7 月 21 日 上午 8:24 
is the fern refinery upkeep/production/description flipped? the tooltip fluff suggests it turns ferns into food and power but it is actually the other way around in production
AnnaLerahk  [开发者] 2020 年 7 月 21 日 下午 4:29 
@Shyish Hazard thanks for the heads up! it's just a tooltip error (I forgot to update it alongside the refinery change), it'll be fixed in the next update.
FebHare 2020 年 8 月 9 日 上午 8:46 
Hello, I found some issues on "Storage Complex" site.
While site title and intro ("A large industrial warhouse ...") works fine, events name and desc aren't converted, just "curio.140.name" or "curio.140.desc". I got minor artifacts reward, so I am figuring the event is triggered.

And I am figuring "warhouse" in sleepers_site_intro should be "warehouse".
AnnaLerahk  [开发者] 2020 年 8 月 9 日 上午 8:57 
@FebHare thanks for the heads up, I'll look into it and release a fix as soon as I can.
FebHare 2020 年 8 月 9 日 上午 9:10 
Oddly, only curio.140 and 141 have this issue. After curio.142, title and descripsion are work fine.

I run Japanese tlansration patch (doesn't suppoort "Storage Complex" site) when I found this issues.
Wrong titles continue to be displayed, even if ending Stellaris, deactivating failed patch and restarting Stellaris?
FebHare 2020 年 8 月 11 日 上午 4:34 
I start a new game, without Japanese mod. Reproduced curio.140 with console commands is shown as normal, so I figure it is not an issue of this mod.
I apologize to you for a fuss over, and thank you for kindly words.
AnnaLerahk  [开发者] 2020 年 8 月 11 日 上午 7:11 
@FebHare no problem at all! Probably worth letting the folks who do the japanese localisation know about the issue.
PIRATEZOMBIE 2021 年 12 月 26 日 下午 3:58 
I'm running the game under 3.2 and not seeing any Ferns spawning anywhere? Are they INCREDIBLY rare? I've checked over a dozen planets in a 400 star map.
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