安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
so it is intended I guess... seriously it should be the other way around, mortars are already very inaccurate as it is, we don't need a way to waste shells even faster. What's missing is a slower firing more accurate version, and that is actually the role of artillery in real combat. It takes much longer to load a giant gun than a little tube, and the long barrel makes them *more* accurate, not less.
The catapult also seems totally pointless, even if you plan on staying medieval theres just no point at all because it will A) never hit anything at all. and B) you can only use stone chunks as ammo
I really wanna make the artellery more accurate for myself.