Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом








so it is intended I guess... seriously it should be the other way around, mortars are already very inaccurate as it is, we don't need a way to waste shells even faster. What's missing is a slower firing more accurate version, and that is actually the role of artillery in real combat. It takes much longer to load a giant gun than a little tube, and the long barrel makes them *more* accurate, not less.
The catapult also seems totally pointless, even if you plan on staying medieval theres just no point at all because it will A) never hit anything at all. and B) you can only use stone chunks as ammo
I really wanna make the artellery more accurate for myself.