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They feel like they're a bit much for just common cards with a 0 cost.
Edit: I'm a tard, didn't notice I could automatically choose whichever ascension I wanted. So far at 15 he was a fun wrecking crew, and I still more or less auto added Rampings to the deck when it wouldn't dilute what I was going for.
I agree with you, these cards are too strong right now. What's difficult is keeping them fun, while balancing them. I think nerfing the upgraded version cost to 1 would work. I'll test variations around that. I would like to keep them scaling at 2 per turn for now, but changing that to 1 would be another option.
And yeah, i automatically unlocked ascension. Because I personally dislike grinding ascension on modded chars. Hope you like it!
Yes, I want to balance him with just vanilla. Otherwise there's just too much stuff to deal with. But by default the 0 cost generated cards are only from vanilla or from the trickster, so character mods are no issue. (There's an option in the config to change that but I don't really recommend it)
Yes, I agree 0 cost focused decks feel really nice to use. The Relic is named Runic Torus and I think it's a powerful one. The Mist Form power (whenever you play a 0 cost card deal 4(6) damage to all enemies) is also really strong.
They actually are 2 relics in the same vein as Tingsha: Strange Doll (common relic; Whenever you get a debuff, deal 3 damage to a random enemy) and Bone Whistle (rare relic; Whenever you draw a Status, deal 3 damage to a random enemy.) Is that what you have in mind?
Anyway, I'm glad you like the character. :)