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报告翻译问题
On that note, why for the love of the gods do machineguns and rocket launchers get unloaded the second you switch to something else? It's stupid, it makes no sense, and it only further makes MGs and RLs unviable. I can understand certain RLs having to be "reloaded" (like the M72 and AT4 needing to be prepped before use, because that's how the real ones work too) but once I load up my weapons they should stay loaded until they're used, just like every other class of weapon already does.
Yes. Hipfire is added in V3.0. (v3.0 is still N/A)
It'll cost almost no delay. (0.05sec maybe.)
MG and RL has too long reload, so i made it for preventing swaping weapons like counterstrike.
So, i'll find another way to solve this.
Thank you for feedback. :)
if you earn energy regeneration buff while using ffs gun, it'll be malfunction.
if not, maybe it can be compatible issue.
Please check other mod
Yes, ammo system will be added at next update. please wait for it :D
Maybe next summer?
Idk exactly when is ETA.
Item code is ffs_trainingwear_top
If you want to same color, you have to use dye mod.
What exactly is hipfire? As in no need to wait for the aiming anim for all weapons or just the machine guns and Rocket Launchers?
Sorry for my bad english.
Hipfire has almost no delay to fire + low accuracy.
Aimfire has normal delay to fire + high accuracy + critical hit rate.
AR,SMG,HG,DMR,MG,SR has Hip fire, except AT.