Sid Meier's Civilization VI

Sid Meier's Civilization VI

Nomina - Dynamic Civ and Leader Names
SeelingCat  [开发者] 2019 年 10 月 22 日 下午 8:00
How to Achieve Full Compatibility with other UI Mods
Sukritact's Simple UI Adjustments has built-in compatibility. If you had the earlier compatibility fix, make sure to reverse the changes made:

  1. In Sukritact's CityBannerManager_Suk_UI.lua file (workshop\content\289070\939149009\UI\Common),remove from Line 23 (just before the divider):
    function SC_Update_City_Banners (playerID, cityID) RefreshBanner (playerID, cityID) end LuaEvents.SC_CityUpdate.Add(SC_Update_City_Banners)

  2. In Sukritact's Simple UI Adjustments.modinfo file (workshop\content\289070\939149009), change the Loader Order from 251 to 10on line 82 (under the 'Replace_CityBannerManager' heading).

For the City Original Owner Info mod:
  • In the mod's CityBannerManager.lua file (workshop\content\289070\2021476879\LUA\Replacers), insert the following on line 13:
    include("CityBannerManager_DynamicCivNames.lua");
最后由 SeelingCat 编辑于; 2020 年 11 月 25 日 下午 2:19
< >
正在显示第 1 - 3 条,共 3 条留言
blazeknave 2020 年 7 月 31 日 下午 5:56 
This is when I feel like I'm hacking the Gibson
Coffee 2021 年 4 月 22 日 下午 12:40 
Is it line 13 or 12? cause if it's line 13 then there's a 1 line gap between it and the previous line, Also I have Nomina
最后由 Coffee 编辑于; 2021 年 4 月 22 日 下午 12:41
jubal64 2 月 27 日 下午 9:50 
this doesn't make any sense, line 23 is just decoration
< >
正在显示第 1 - 3 条,共 3 条留言
每页显示数: 1530 50