Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Nomina - Dynamic Civ and Leader Names
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3.863 MB
2019 年 8 月 4 日 下午 1:42
2023 年 3 月 29 日 下午 2:43
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Nomina - Dynamic Civ and Leader Names

描述
Feel like all the governments in the game feel the same? Well, here's a bit of an immersion boost for you: Introducing Nomina, adding over 80 different Civilization and Leader titles based on your government, size, policies, dominant religion, and other factors! Additionally, some civs and leaders have their own unique names so you can be Hochmeister of the Teutonic Order as Germany or Strategos of Athens as Pericles.

Nomina is 100% compatible with modded civs and has built-in compatibility with the governments added by JFD's Rule with Faith pack. Additionally, it has built-in compatibility with Tomatekh's Historical Religions mod, with custom theocracy names for many of the added religions!

Due to game engine limitations, these unique names will not show up in Gossip, Notifications, or the Historic Moments timeline. If something changes that enables modifying those, rest assured they will be added as well!

NOTE: Because Nomina works by modifying the UI files of the game, it may be incompatible with other mods that modify the City Banner/Panel or Civ/Leader Icons. In that instance, this mod may override part of the changes of the other mod, or vice versa. If you encounter anything game-breaking while using this mod with other UI mods, please leave a report below and I'll see what I can do to provide a degree of compatibility, if possible.

A full list of names included in the mod can be found here.[docs.google.com]

Known Bugs:
May cause weirdness when playing with multiple copies of the same leader.

Credits:
Code: Gedemon, SeelingCat
Testing: Digihuman, ChimpanG
热门讨论 查看全部(4)
79
2024 年 6 月 12 日 上午 8:48
Bug Reports
SeelingCat
49
2022 年 12 月 17 日 下午 1:39
Suggestions
SeelingCat
3
2 月 27 日 下午 9:50
How to Achieve Full Compatibility with other UI Mods
SeelingCat
176 条留言
RatManAntics 10 月 30 日 下午 11:53 
Hey there! there is a new mod out that adds governments, I was wondering if you'd be willing to add options for these governments - even if its just broad stroke across each new one.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3578835194

I really enjoyed playing with them, but Nomia is my favourite mod and I'd love to see it implimented here if possible.

Thank you kindly!
Kyqoz 6 月 20 日 下午 10:26 
My disappointment was immeasurable when I didn't get anything like "Swedish Caliphate" when I switched to Theocratic muslim sweden
Mr. Uncool 6 月 11 日 上午 8:41 
> Downloads mod
> Plays Eleanor with England
> Defeats Australia
> Defeats Portugal
> Meets Ludwig II of Germany
> "Führer Ludwig II has reformed the government, which henceforth shall be known as the third Reich"
> Get absolutely destroyed by bombers
Gunchap Red 2024 年 9 月 25 日 上午 10:34 
After installing this mod, I got a bug where reports would be stuck hidden at the top of the screen.
Rainy Devil 2024 年 8 月 8 日 下午 2:53 
Might be a strange preference, but is there a way to control what is considered a Small/M/L/H Nation? After fiddling around a bit I'm finding that a lot of the time everyone ends up "Emperor" since the limit before that Empire/Emperor overwriting due to being a "Huge Nation" for having a grand total of (from what I've seen) 7 Cities is a little much, and leads to me not getting to see most of the variants.
Napoleon Blownapart 2024 年 5 月 5 日 下午 7:16 
what's the difference between this mod and "Epithet - Dynamic Leader Titles" ?
ECHO 2024 年 4 月 24 日 下午 9:16 
There is a check for CQUI ("1d44b5e7-753e-405b-af24-5ee634ec8a01")
Should there be a check for CQUI-Lite ("20c0bddb-67bf-6e15-8328-60c977b3031e")
Fishbone 2024 年 4 月 1 日 下午 3:58 
Thank you for this mod I play with it in every mach, I've noticed that Byzantium is always named "Byzantium" no matter what. Are you able to please take a look into this ?
p!asmaX 2023 年 7 月 6 日 上午 4:58 
Great mod!
Any chance for Chinese localization?
Robot Policier du Futur Sua Poud 2023 年 5 月 3 日 下午 1:09 
I looked in the code and the mod does affect barbarians and free cities, despite there being seemingly no mention of that anywhere.