缺氧
Customize Buildings (more capacity, less dupes)
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IceBlade1992 2021 年 7 月 15 日 上午 11:30
Bug?
Error in LiquidConditionerComplete.AirConditionerSliders.OnSpawn
System.MissingMethodException: single EnergyConsumer.get_BaseWattsNeededWhenActive()
at KMonoBehaviour.Spawn () [0x0005d] in <d1e03645b6a14b528d2f85f8af12cdf9>:0

at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <d1e03645b6a14b528d2f85f8af12cdf9>:0
at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <d1e03645b6a14b528d2f85f8af12cdf9>:0
at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <d1e03645b6a14b528d2f85f8af12cdf9>:0
at KMonoBehaviour.Spawn () [0x00000] in <d1e03645b6a14b528d2f85f8af12cdf9>:0
at KMonoBehaviour.Start () [0x00000] in <d1e03645b6a14b528d2f85f8af12cdf9>:0
Build: 471531

i dont know if it is this mod but after update today this happend and i suspect it is the aquatunner sens i dont have an airconditioner on my save.
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正在显示第 1 - 6 条,共 6 条留言
Fumihiko  [开发者] 2021 年 7 月 15 日 上午 11:40 
Fixed
IceBlade1992 2021 年 7 月 15 日 下午 3:32 
oh nice
IceBlade1992 2021 年 7 月 16 日 上午 9:30 
Assert failed

at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
at Debug.LogError (System.Object obj) [0x00000] in <d1e03645b6a14b528d2f85f8af12cdf9>:0
at Debug.Assert (System.Boolean condition) [0x00000] in <d1e03645b6a14b528d2f85f8af12cdf9>:0
at KAnimControllerBase.AddAnimOverrides (KAnimFile kanim_file, System.Single priority) [0x00000] in <c25c764251f245d5945c4bf3a3c311f5>:0
at Worker.AttachOverrideAnims (KAnimControllerBase worker_controller) [0x00000] in <c25c764251f245d5945c4bf3a3c311f5>:0
at Worker.StartWork (Worker+StartWorkInfo start_work_info) [0x00000] in <c25c764251f245d5945c4bf3a3c311f5>:0
at GameStateMachine`4+State+<>c__DisplayClass81_0`1[StateMachineType,StateMachineInstanceType,MasterType,DefType,WorkableType].<ToggleWork>b__0 (StateMachineInstanceType smi) [0x00000] in <c25c764251f245d5945c4bf3a3c311f5>:0
at GameStateMachine`4+State+<>c__DisplayClass80_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleWork>b__0 (StateMachineInstanceType smi) [0x00000] in <c25c764251f245d5945c4bf3a3c311f5>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <c25c764251f245d5945c4bf3a3c311f5>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <c25c764251f245d5945c4bf3a3c311f5>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <c25c764251f245d5945c4bf3a3c311f5>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <c25c764251f245d5945c4bf3a3c311f5>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <c25c764251f245d5945c4bf3a3c311f5>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <c25c764251f245d5945c4bf3a3c311f5>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <d1e03645b6a14b528d2f85f8af12cdf9>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <d1e03645b6a14b528d2f85f8af12cdf9>:0
at GameStateMachine`4+State+<>c__DisplayClass73_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <c25c764251f245d5945c4bf3a3c311f5>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <c25c764251f245d5945c4bf3a3c311f5>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <c25c764251f245d5945c4bf3a3c311f5>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <c25c764251f245d5945c4bf3a3c311f5>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <c25c764251f245d5945c4bf3a3c311f5>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <c25c764251f245d5945c4bf3a3c311f5>:0
at TransitionDriver.UpdateTransition (System.Single dt) [0x00000] in <c25c764251f245d5945c4bf3a3c311f5>:0
at Navigator.SimEveryTick (System.Single dt) [0x00000] in <c25c764251f245d5945c4bf3a3c311f5>:0
at Navigator+States+<>c.<InitializeStates>b__5_2 (Navigator+StatesInstance smi, System.Single dt) [0x00000] in <c25c764251f245d5945c4bf3a3c311f5>:0
at BucketUpdater`1[DataType].Update (DataType data, System.Single dt) [0x00000] in <d1e03645b6a14b528d2f85f8af12cdf9>:0
at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <d1e03645b6a14b528d2f85f8af12cdf9>:0
at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <d1e03645b6a14b528d2f85f8af12cdf9>:0
at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <d1e03645b6a14b528d2f85f8af12cdf9>:0
at Game.SimEveryTick (System.Single dt) [0x00000] in <c25c764251f245d5945c4bf3a3c311f5>:0
at Game.Update () [0x00000] in <c25c764251f245d5945c4bf3a3c311f5>:0
Build: 471618

i deconstruckted and outhouse and i asume its not this mod?
maby the game?
Fumihiko  [开发者] 2021 年 7 月 16 日 上午 10:32 
While I cannot say for certain, it does seem improbable to be caused by my mod. I do nothing that affects outhouses.
IceBlade1992 2021 年 7 月 16 日 上午 10:32 
ok
IceBlade1992 2021 年 7 月 19 日 下午 4:24 
Sad news i tested the phunmatic door on brand new game with Only this mod and game crash wen toggle it to open but my settings are door self sealing true and no dupe togle doors false.

Assert failed

at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
at Debug.LogError (System.Object obj) [0x00000] in <8f0726745db24471804d5705938c3f79>:0
at Debug.Assert (System.Boolean condition) [0x00000] in <8f0726745db24471804d5705938c3f79>:0
at KAnimControllerBase.AddAnimOverrides (KAnimFile kanim_file, System.Single priority) [0x00000] in <9960166e21df4fde82faa84f9c8a0513>:0
at Worker.AttachOverrideAnims (KAnimControllerBase worker_controller) [0x00000] in <9960166e21df4fde82faa84f9c8a0513>:0
at Worker.StartWork (Worker+StartWorkInfo start_work_info) [0x00000] in <9960166e21df4fde82faa84f9c8a0513>:0
at GameStateMachine`4+State+<>c__DisplayClass81_0`1[StateMachineType,StateMachineInstanceType,MasterType,DefType,WorkableType].<ToggleWork>b__0 (StateMachineInstanceType smi) [0x00000] in <9960166e21df4fde82faa84f9c8a0513>:0
at GameStateMachine`4+State+<>c__DisplayClass80_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleWork>b__0 (StateMachineInstanceType smi) [0x00000] in <9960166e21df4fde82faa84f9c8a0513>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <9960166e21df4fde82faa84f9c8a0513>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <9960166e21df4fde82faa84f9c8a0513>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <9960166e21df4fde82faa84f9c8a0513>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <9960166e21df4fde82faa84f9c8a0513>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <9960166e21df4fde82faa84f9c8a0513>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <9960166e21df4fde82faa84f9c8a0513>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <8f0726745db24471804d5705938c3f79>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <8f0726745db24471804d5705938c3f79>:0
at GameStateMachine`4+State+<>c__DisplayClass73_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <9960166e21df4fde82faa84f9c8a0513>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <9960166e21df4fde82faa84f9c8a0513>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <9960166e21df4fde82faa84f9c8a0513>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <9960166e21df4fde82faa84f9c8a0513>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <9960166e21df4fde82faa84f9c8a0513>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <9960166e21df4fde82faa84f9c8a0513>:0
at TransitionDriver.UpdateTransition (System.Single dt) [0x00000] in <9960166e21df4fde82faa84f9c8a0513>:0
at Navigator.SimEveryTick (System.Single dt) [0x00000] in <9960166e21df4fde82faa84f9c8a0513>:0
at Navigator+States+<>c.<InitializeStates>b__5_2 (Navigator+StatesInstance smi, System.Single dt) [0x00000] in <9960166e21df4fde82faa84f9c8a0513>:0
at BucketUpdater`1[DataType].Update (DataType data, System.Single dt) [0x00000] in <8f0726745db24471804d5705938c3f79>:0
at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <8f0726745db24471804d5705938c3f79>:0
at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <8f0726745db24471804d5705938c3f79>:0
at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <8f0726745db24471804d5705938c3f79>:0
at Game.SimEveryTick (System.Single dt) [0x00000] in <9960166e21df4fde82faa84f9c8a0513>:0
at Game.Update () [0x00000] in <9960166e21df4fde82faa84f9c8a0513>:0
Build: EX1 S14-471883-S
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