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报告翻译问题
at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
at Debug.LogError (System.Object obj) [0x00000] in <d1e03645b6a14b528d2f85f8af12cdf9>:0
at Debug.Assert (System.Boolean condition) [0x00000] in <d1e03645b6a14b528d2f85f8af12cdf9>:0
at KAnimControllerBase.AddAnimOverrides (KAnimFile kanim_file, System.Single priority) [0x00000] in <c25c764251f245d5945c4bf3a3c311f5>:0
at Worker.AttachOverrideAnims (KAnimControllerBase worker_controller) [0x00000] in <c25c764251f245d5945c4bf3a3c311f5>:0
at Worker.StartWork (Worker+StartWorkInfo start_work_info) [0x00000] in <c25c764251f245d5945c4bf3a3c311f5>:0
at GameStateMachine`4+State+<>c__DisplayClass81_0`1[StateMachineType,StateMachineInstanceType,MasterType,DefType,WorkableType].<ToggleWork>b__0 (StateMachineInstanceType smi) [0x00000] in <c25c764251f245d5945c4bf3a3c311f5>:0
at GameStateMachine`4+State+<>c__DisplayClass80_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleWork>b__0 (StateMachineInstanceType smi) [0x00000] in <c25c764251f245d5945c4bf3a3c311f5>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <c25c764251f245d5945c4bf3a3c311f5>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <c25c764251f245d5945c4bf3a3c311f5>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <c25c764251f245d5945c4bf3a3c311f5>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <c25c764251f245d5945c4bf3a3c311f5>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <c25c764251f245d5945c4bf3a3c311f5>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <c25c764251f245d5945c4bf3a3c311f5>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <d1e03645b6a14b528d2f85f8af12cdf9>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <d1e03645b6a14b528d2f85f8af12cdf9>:0
at GameStateMachine`4+State+<>c__DisplayClass73_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <c25c764251f245d5945c4bf3a3c311f5>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <c25c764251f245d5945c4bf3a3c311f5>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <c25c764251f245d5945c4bf3a3c311f5>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <c25c764251f245d5945c4bf3a3c311f5>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <c25c764251f245d5945c4bf3a3c311f5>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <c25c764251f245d5945c4bf3a3c311f5>:0
at TransitionDriver.UpdateTransition (System.Single dt) [0x00000] in <c25c764251f245d5945c4bf3a3c311f5>:0
at Navigator.SimEveryTick (System.Single dt) [0x00000] in <c25c764251f245d5945c4bf3a3c311f5>:0
at Navigator+States+<>c.<InitializeStates>b__5_2 (Navigator+StatesInstance smi, System.Single dt) [0x00000] in <c25c764251f245d5945c4bf3a3c311f5>:0
at BucketUpdater`1[DataType].Update (DataType data, System.Single dt) [0x00000] in <d1e03645b6a14b528d2f85f8af12cdf9>:0
at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <d1e03645b6a14b528d2f85f8af12cdf9>:0
at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <d1e03645b6a14b528d2f85f8af12cdf9>:0
at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <d1e03645b6a14b528d2f85f8af12cdf9>:0
at Game.SimEveryTick (System.Single dt) [0x00000] in <c25c764251f245d5945c4bf3a3c311f5>:0
at Game.Update () [0x00000] in <c25c764251f245d5945c4bf3a3c311f5>:0
Build: 471618
i deconstruckted and outhouse and i asume its not this mod?
maby the game?
Assert failed
at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
at Debug.LogError (System.Object obj) [0x00000] in <8f0726745db24471804d5705938c3f79>:0
at Debug.Assert (System.Boolean condition) [0x00000] in <8f0726745db24471804d5705938c3f79>:0
at KAnimControllerBase.AddAnimOverrides (KAnimFile kanim_file, System.Single priority) [0x00000] in <9960166e21df4fde82faa84f9c8a0513>:0
at Worker.AttachOverrideAnims (KAnimControllerBase worker_controller) [0x00000] in <9960166e21df4fde82faa84f9c8a0513>:0
at Worker.StartWork (Worker+StartWorkInfo start_work_info) [0x00000] in <9960166e21df4fde82faa84f9c8a0513>:0
at GameStateMachine`4+State+<>c__DisplayClass81_0`1[StateMachineType,StateMachineInstanceType,MasterType,DefType,WorkableType].<ToggleWork>b__0 (StateMachineInstanceType smi) [0x00000] in <9960166e21df4fde82faa84f9c8a0513>:0
at GameStateMachine`4+State+<>c__DisplayClass80_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleWork>b__0 (StateMachineInstanceType smi) [0x00000] in <9960166e21df4fde82faa84f9c8a0513>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <9960166e21df4fde82faa84f9c8a0513>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <9960166e21df4fde82faa84f9c8a0513>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <9960166e21df4fde82faa84f9c8a0513>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <9960166e21df4fde82faa84f9c8a0513>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <9960166e21df4fde82faa84f9c8a0513>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <9960166e21df4fde82faa84f9c8a0513>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <8f0726745db24471804d5705938c3f79>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <8f0726745db24471804d5705938c3f79>:0
at GameStateMachine`4+State+<>c__DisplayClass73_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <9960166e21df4fde82faa84f9c8a0513>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <9960166e21df4fde82faa84f9c8a0513>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <9960166e21df4fde82faa84f9c8a0513>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <9960166e21df4fde82faa84f9c8a0513>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <9960166e21df4fde82faa84f9c8a0513>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <9960166e21df4fde82faa84f9c8a0513>:0
at TransitionDriver.UpdateTransition (System.Single dt) [0x00000] in <9960166e21df4fde82faa84f9c8a0513>:0
at Navigator.SimEveryTick (System.Single dt) [0x00000] in <9960166e21df4fde82faa84f9c8a0513>:0
at Navigator+States+<>c.<InitializeStates>b__5_2 (Navigator+StatesInstance smi, System.Single dt) [0x00000] in <9960166e21df4fde82faa84f9c8a0513>:0
at BucketUpdater`1[DataType].Update (DataType data, System.Single dt) [0x00000] in <8f0726745db24471804d5705938c3f79>:0
at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <8f0726745db24471804d5705938c3f79>:0
at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <8f0726745db24471804d5705938c3f79>:0
at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <8f0726745db24471804d5705938c3f79>:0
at Game.SimEveryTick (System.Single dt) [0x00000] in <9960166e21df4fde82faa84f9c8a0513>:0
at Game.Update () [0x00000] in <9960166e21df4fde82faa84f9c8a0513>:0
Build: EX1 S14-471883-S