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Customize Buildings (more capacity, less dupes)
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2.178 MB
2019 年 7 月 28 日 上午 10:31
10 月 9 日 上午 11:48
117 项改动说明 ( 查看 )

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Customize Buildings (more capacity, less dupes)

描述
QoL changes, more storage, less duplicant requirement. Transit tube anywhere! Robo miner through glass tiles.

The configuration file is created after first run and is located at:
%userprofile%\documents\Klei\OxygenNotIncluded\mods\CustomizeBuildings.json

On MacOS: ~Library/Application Support/unity.Klei.Oxygen Not Included/mods/CustomizeBuildings.json
On Linux: ~/.config/unity3d/Klei/Oxygen Not Included/mods/CustomizeBuildings.json

Full content:
- Smart and heavy battery customizable capacity
- 11 storage containers customizable capacity, including reservoirs
- reservoirs can be accessed by dupes directly (off by default, search in config file)
- Smart Battery no runoff
- Rock Crusher new recipe regolith to sand
- Valves, Switches, Building, and Door toggles don't require dupes
- Reservoirs don't need ground below
- all crafting stations can be set to no duplicant (Metal Refinery, Rock Crusher and more)
- more stuff without dupes: Oil Refinery, Oil Well
- pipe pressure customizable
- wire wattage customizable
- air filters will drop leftover polluted gas as canisters
- conveyor rail package size can be set
- auto-sweeper range and speed can be set
- robo miner range can be set
- robo miner can dig any material
- robo miner work through glass tiles
- digs regolith faster
- ladder don't get hit by comets
- transit tubes can be placed behind tiles/buildings and make U-turns
- transit tube launch power can be modified
- solar panels use all light and thus output up to 600W
- may change any of the following settings for all buildings (including buildings added from other mods)
-- power consumption
-- base overheat temperature
-- what a building can be made of
-- DTUs generated
-- generator output watts
-- decor values
-- where buildings are allowed to be build e.g. in the background, on the floor, anywhere
-- enable rotation for any building; might result in funny graphical bugs

Future:
- more buildings without duplicant requirement, fully automated
- maybe more inputs, so no dupe deliveries needed?

Download:
If Steam Download does not work or you need an older version, you find the files also here:
GitHub[github.com]
热门讨论 查看全部(25)
5
3 月 13 日 下午 2:50
Possible conflict with Portal Network's Anywhere Door
CrystalMoon
3
5 月 24 日 下午 12:11
Add more materials/buildings needing 2 different materials.
rossozombie
6
2024 年 6 月 12 日 上午 2:49
Game crash
Бандера
1,877 条留言
SparkZhao 2 小时以前 
System.Exception: Sweepy_Sweep replaced 0 constants, instead of 2
SparkZhao 2 小时以前 
It doesn't work now..
Fumihiko  [作者] 10 小时以前 
Robo miner should work now. I tested with both settings turned on.
Oniwabanshu 10 月 8 日 下午 4:41 
@Fumihiko This probably doesn't have to do with your mod, but now that i set the limit to a ridiculously high number (1000 tons) the kg symbol goes a bit off. Like clipping on the side.
Warmaster7Death 10 月 6 日 下午 12:44 
I do not use the "robo miner work through glass tiles" normaly. This is how I noticed that Abyssalite and harder things does not get targeted, because once the miner(s) had mined everything before the Abyssalite, they would stop mining due to lacking targetable material block, even though the Abyssalite was well within range.
Then on a whim, I decided to activate "robo miner work through glass tiles" (which prompted a restart) and reloaded my save. The result was that the Robo Miner was digging everything within reach beyond the Abyssalite, Obsidian and any other material that has a comparable hardness or higher, INCLUDING Neutronium. I do not have a mod that modify Neutronium, which is by vanilla rules untouchable, yet the miners shoots past them like they arent even there...
Fumihiko  [作者] 10 月 6 日 上午 11:28 
Klei changed the routine. Had to rewrite the whole thing. Possible I screwed up the conditions.

Aren't your two points just the same one? If the robo miner considers 150 as transparent, if would be ignored by the hit test and therefore not be mined.
Warmaster7Death 10 月 6 日 上午 10:02 
Hi,

The Robo Miner refuses to mine Abyssalite (150 hardness) or anything harder even though the "robo miner can dig any material" setting is enabled.

I have not played this game in a long time but I perfectly recall that before the last few DLCs that came after Spaced Out, the Robo Miner could dig through anything if the setting from your mod was enabled for it. Except of course stuff that was built by duplicants like floor tiles and so on... Has something changed on the mods end?

Another thing I have noticed is that if "robo miner work through glass tiles" is enabled, the Robo Miner will dig through the same materials that it will not dig (E.G. Abyssalite, Obsidian)
Oniwabanshu 10 月 6 日 上午 9:19 
I freaked out for a moment... it wasn't enough to add the code, i had to set the "BuildingAdvancedGlobalFlag" flag to true as well.
It is working now!.

Thank you very much =)
Oniwabanshu 10 月 6 日 上午 8:09 
Talked too soon, i will do some more tests.
Fumihiko  [作者] 10 月 5 日 上午 1:28 
Should work now. Please let me know if not.