RimWorld

RimWorld

Cybernetic Warfare and Special Weapons
Trunken  [udvikler] 21. juli 2019 kl. 14:13
Requests
Put your requests here and i will consider each one of them.
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Forget Name 22. juli 2019 kl. 0:58 
Combat Extended compatibility patch
Trunken  [udvikler] 22. juli 2019 kl. 3:23 
^^

Since the mod is very c# heavy (special effects, ammunition changer, fire modes, rapidfire on closer targets, multishots etc.). Its tough to make it CE compatible, but we will see what we can do.
Sidst redigeret af Trunken; 22. juli 2019 kl. 3:47
Angry 22. juli 2019 kl. 5:04 
Also playing with CE, it's hard to go back to vanilla after playing with it. Your mod looks fantastic and the presentation page is really well done btw.
reven29 27. juli 2019 kl. 8:17 
im with the above guys on CE so im just subscribing to the discussion to keep informed

but even if you cant make it compatible you still make good content
Trunken  [udvikler] 2. aug. 2019 kl. 17:43 
Cybernetic Warfare and Special Weapons is CE Ready now with Version 1.2
reven29 2. aug. 2019 kl. 20:07 
sweet thanks cant wait to use it
reth 7. nov. 2019 kl. 12:38 
Mechalit bionic detection?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1141721293

maybe consider some generic detection to see if a pawn is strong enough.
body mass x manipulation? (btw, this is the hauling stack size calc)
Frying_Dutchman 18. jan. 2020 kl. 15:02 
I would happily pay $50 for an accurate representation of the Zorg ZF-1 gun from 5th element.
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