RimWorld
Cybernetic Warfare and Special Weapons
Trunken  [開發人員] 2019 年 7 月 21 日 下午 2:13
Requests
Put your requests here and i will consider each one of them.
< >
目前顯示第 1-8 則留言,共 8
Forget Name 2019 年 7 月 22 日 上午 12:58 
Combat Extended compatibility patch
Trunken  [開發人員] 2019 年 7 月 22 日 上午 3:23 
^^

Since the mod is very c# heavy (special effects, ammunition changer, fire modes, rapidfire on closer targets, multishots etc.). Its tough to make it CE compatible, but we will see what we can do.
最後修改者:Trunken; 2019 年 7 月 22 日 上午 3:47
Angry 2019 年 7 月 22 日 上午 5:04 
Also playing with CE, it's hard to go back to vanilla after playing with it. Your mod looks fantastic and the presentation page is really well done btw.
reven29 2019 年 7 月 27 日 上午 8:17 
im with the above guys on CE so im just subscribing to the discussion to keep informed

but even if you cant make it compatible you still make good content
Trunken  [開發人員] 2019 年 8 月 2 日 下午 5:43 
Cybernetic Warfare and Special Weapons is CE Ready now with Version 1.2
reven29 2019 年 8 月 2 日 下午 8:07 
sweet thanks cant wait to use it
reth 2019 年 11 月 7 日 下午 12:38 
Mechalit bionic detection?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1141721293

maybe consider some generic detection to see if a pawn is strong enough.
body mass x manipulation? (btw, this is the hauling stack size calc)
Frying_Dutchman 2020 年 1 月 18 日 下午 3:02 
I would happily pay $50 for an accurate representation of the Zorg ZF-1 gun from 5th element.
< >
目前顯示第 1-8 則留言,共 8
每頁顯示: 1530 50