Starbound

Starbound

Shizubelle
null 4 Jul 2019 @ 8:47pm
as someone who has never played animal crossing: what should this race's advantages be in frackin?
no disrespect twords the mod author, i love the look of these and loved the look of isabelle, i just dont know enough about her to properly think of how this race should be frackin-ized.

as a assistant, and due to their cuteness, i was thinking a 15-20% better barter rate, but thats all i can come up with.

to those of you who have played animal crossing, yet alone know more about isabelle and shih-tzus then i do:
what would be good perks for this race?

agian, no disrespect twords the author, im just a guy who sees a race and goes: "neat, cant wait till its frackin-d" and then my mind starts to wander and i get hyped by my own thoughts...
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BoxOfPuppy  [pengembang] 5 Jul 2019 @ 12:30am 
No worries, I've actually been considering their unique perks for FU. Increased barter rates is one of the perks, another is a slight running speed, slightly higher jump heights, more damage boost while wielding a bow and maybe small guns. They would be omnivores that can also eat raw fish. I'm just debating on their weaknesses and the element resistances.... Since Animal Crossing is a series around out gatherings and what not, I wanna make the race more about exploration. Finding goods, collecting bugs and fish and other things is what Animal Crossing is about (Especially the newer version coming out.) so I wanna emphasize on that notion for FU and Ztarbound. I'm all down for any recommendation to any more perks or weakness this race should have install for the compatibility for FU/Ztar.
Maybe they should get more firedamage and less icedamage.
BoxOfPuppy  [pengembang] 5 Jul 2019 @ 10:44am 
Due to their fluffieness?
null 5 Jul 2019 @ 11:30am 
I mean, that's basicly every furred race in this game,id like to see maybe a buff to all envroments. But less health overall? That could work with the exploration part.
BoxOfPuppy  [pengembang] 5 Jul 2019 @ 12:09pm 
I can see that, but by how much?
null 5 Jul 2019 @ 2:57pm 
Diposting pertama kali oleh BoxOfPuppy:
I can see that, but by how much?
id think a 20pt or a 10% reduction? but a +10%res to all biomes?

or a more extreme version could -40HP but +25%res
BoxOfPuppy  [pengembang] 5 Jul 2019 @ 2:59pm 
Diposting pertama kali oleh 20Tigerpaw:
Diposting pertama kali oleh BoxOfPuppy:
I can see that, but by how much?
id think a 20pt or a 10% reduction? but a +10%res to all biomes?

or a more extreme version could -40HP but +25%res

I can see that, a race that's swift and have some decent elements res.
But are very fragile.
null 5 Jul 2019 @ 4:10pm 
Diposting pertama kali oleh BoxOfPuppy:
Diposting pertama kali oleh 20Tigerpaw:
id think a 20pt or a 10% reduction? but a +10%res to all biomes?

or a more extreme version could -40HP but +25%res

I can see that, a race that's swift and have some decent elements res.
But are very fragile.
yea, mabye "glass cannon" type-ish?
or just +25% def with shields? as someone who plays with shields when possable, this could be a good combo with machine/pistols.
Terakhir diedit oleh null; 5 Jul 2019 @ 4:14pm
BoxOfPuppy  [pengembang] 5 Jul 2019 @ 4:32pm 
Diposting pertama kali oleh 20Tigerpaw:
Diposting pertama kali oleh BoxOfPuppy:

I can see that, a race that's swift and have some decent elements res.
But are very fragile.
yea, mabye a "glass cannon" type?
or just +25% def with shields? as someone who plays with shields when possable, this could be a good combo with machine/pistols.

I'll see what the results would be once I mod it for FU/Ztar, but I'm liking these brainstorms.
null 5 Jul 2019 @ 4:37pm 
oh oh oh! just thought of something, mabye a extra barter boost on "tabula rasa" planets?
since they have no above ground life, so kinda like you build a village, and there are no (aboveground) hostile mobs, like animal crossing? (like i said, never played it, and idk how hard that would be to implement.)
BoxOfPuppy  [pengembang] 5 Jul 2019 @ 5:01pm 
Diposting pertama kali oleh 20Tigerpaw:
oh oh oh! just thought of something, mabye a extra barter boost on "tabula rasa" planets?
since they have no above ground life, so kinda like you build a village, and there are no (aboveground) hostile mobs, like animal crossing? (like i said, never played it, and idk how hard that would be to implement.)

So for every barren planets, if a player who is a Shizubelle race build a village from the ground up, they would receive even more barter boost? That's what ya implying right?
null 5 Jul 2019 @ 7:26pm 
Diposting pertama kali oleh BoxOfPuppy:
Diposting pertama kali oleh 20Tigerpaw:
oh oh oh! just thought of something, mabye a extra barter boost on "tabula rasa" planets?
since they have no above ground life, so kinda like you build a village, and there are no (aboveground) hostile mobs, like animal crossing? (like i said, never played it, and idk how hard that would be to implement.)

So for every barren planets, if a player who is a Shizubelle race build a village from the ground up, they would receive even more barter boost? That's what ya implying right?
not just barren, but yes, as a incentive for building a city and getting merchants, since the style is exploring, you will have to find alot of the furniture to spawn said merchants.

could be OP, or it could make players think of building something instead of just ploping down a few traders on a top-tier planet, since barren and tabula rasa(FU biome/planet) always have a low threat level, it would make sense.

also cause of the HP decrease: having a base on a high tier planet would be more costly then its worth.
well, they can add immunity to cold by 30%
BoxOfPuppy  [pengembang] 6 Jul 2019 @ 1:08am 
Diposting pertama kali oleh candy2017:
well, they can add immunity to cold by 30%
And what about poison and insane?
Diposting pertama kali oleh BoxOfPuppy:
Diposting pertama kali oleh candy2017:
well, they can add immunity to cold by 30%
And what about poison and insane?
okay that's what came up
3% immune to poison
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